Search found 1077 matches
Re: Buff bats
Yeah I think they were overnerfed sometime in the past in response to some multiplayers complaining about other players using them too effectively against them. Squeaky wheel got the grease... IMHO they (L0 bat) should need 29 xp to level and cost 10 gold. Oh and I will name all my bats Buffy from n...
- March 21st, 2024, 4:23 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70158
Re: The High Seas (Naval MP Scenario)
Playing some more I found that the bank guards for example don't move so they're OK actually. On the undead isle I found I could kill the mobile monsters OK and then recruit from the grave (funny desc's by the way : ) and while this did put some of the recruits adjacent to those guards they could mo...
- March 20th, 2024, 1:03 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70158
Re: The High Seas (Naval MP Scenario)
New horrifying monsters terrorizing the sea, land and air The crew injuring "blast radius" of a hit to a ship's deck grows with the power of the attack done to said ship (radius = damage / 10) Only ship weapons and monster attacks on a ship can injure its crew indirectly (since all smalle...
- March 19th, 2024, 4:38 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247565
Re: Galactic Empires (Wesnoth in Space)
That tactical retreat I wasn't sure about but I thought it wouldn't do much harm to wait one turn but then those hard stinging steelhivers tore into my fleet much worse than I expected. 8- O That's another thing I need to practice: learn how each fleet differs and what their str/weak are. Yeah I wis...
- March 19th, 2024, 4:26 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 29
- Views: 11528
Re: Monster Hunt 2.0
Ran it vs AI (yes it works OK if you play as monster and run 1st turn for heroes yourself and then droid it, oh and if they kill a grotto you pick for them - be fair!) and all seems well. Chose the "endless" attacks option for heroes and whew can it blow through a lot of zombies. I think ...
- March 17th, 2024, 8:28 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247565
Re: Galactic Empires (Wesnoth in Space)
Well had a cool game vs C_P last night. It was pretty even at the start but in the end I once again failed with the economy. : ) Yup, gonna have to practice that more, maybe unlearn some stuff I've been using for 3 decades in 4X games, heh.
- March 17th, 2024, 8:24 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 29
- Views: 11528
Re: Monster Hunt 2.0
Ran it vs AI (yes it works OK if you play as monster and run 1st turn for heroes yourself and then droid it, oh and if they kill a grotto you pick for them - be fair!) and all seems well. Chose the "endless" attacks option for heroes and whew can it blow through a lot of zombies. I think i...
- March 15th, 2024, 4:26 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 309
- Views: 427645
Re: Rashy Era
I think (yes I'm being daring ;) that anything uploaded to 1.17.26+ will be copied to 1.18. (or maybe it becomes it, I dunno) So basically 1.18 addons can be uploaded now. I think. (oh no not again)
- March 13th, 2024, 7:27 pm
- Forum: Art Workshop
- Topic: Maks' art
- Replies: 111
- Views: 63692
- March 13th, 2024, 7:25 pm
- Forum: Faction & Era Development
- Topic: The American Civil War
- Replies: 24
- Views: 11632
Re: The American Civil War
I looked into the animations and could not find a problem, maybe you could be a little more specific? The animations for the guns and cannons were copied and pasted from other mods, or core Wesnoth to be sure I got them right. They seem the same as before. The gun anim macro is fine IIRC, works rea...
- March 13th, 2024, 7:06 pm
- Forum: Scenario & Campaign Development
- Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
- Replies: 30
- Views: 4973
Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Thanks, that video was fun. It is heartening to see folk music is still being made in this day and age. (Dwarves are a folk? OK maybe pseudo-folk music is better... ; )groggyfroggy wrote: ↑March 13th, 2024, 8:16 am I am a dwarf and I'm digging a hole, diggy diggy hole
https://www.youtube.com/watch?v=ytWz0qV ... heYogscast
- March 12th, 2024, 3:36 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 29
- Views: 11528
Re: Monster Hunt 2.0
The minion leader (ghost in the top left) was somehow getting caught up in a "name=unit placed" event. This was happening long after it was first placed, and I don't think it was ever being placed again, so it still doesn't make sense to me. This resulted in its side being changed to the ...
- March 11th, 2024, 8:46 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 29
- Views: 11528
Re: Monster Hunt 2.0
1. I fixed all the bugs reported up to this point, except that latest from Atreides. The only explanation I can think of is a store/unstore error on the unit. But I can't reproduce it, so no fix yet. I'll keep an eye out for it, let me know if it reoccurs. It happens every time to me. I just tested...
- March 11th, 2024, 12:23 am
- Forum: Users’ Forum
- Topic: Reflection Modification
- Replies: 11
- Views: 5829
Re: Reflection Modification
The latest version of the addon is filling the log with huge numbers of warnings: 20240310 19:42:29 warning scripting/lua: Cannot resolve variable 'new_reflection_animations[].offset' for reading. 20240310 19:42:29 warning scripting/lua: Cannot resolve variable 'new_reflection_animations[].offset' f...
- March 9th, 2024, 5:16 pm
- Forum: Faction & Era Development
- Topic: Werewolves that change at night.
- Replies: 7
- Views: 3907
Werewolf Era for 1.18
Ported to 1.18.
Interesting note: The core loyalist swordsman has new sprites but has lost the Indian Jones-esque sword twirling idle animation. I've kept the original sprite set for those afflicted with Lycanthropy. Old stats (1.8?) too of course.
Interesting note: The core loyalist swordsman has new sprites but has lost the Indian Jones-esque sword twirling idle animation. I've kept the original sprite set for those afflicted with Lycanthropy. Old stats (1.8?) too of course.