Search found 1077 matches

by Atreides
March 21st, 2024, 4:32 pm
Forum: Ideas
Topic: Buff bats
Replies: 3
Views: 1501

Re: Buff bats

Yeah I think they were overnerfed sometime in the past in response to some multiplayers complaining about other players using them too effectively against them. Squeaky wheel got the grease... IMHO they (L0 bat) should need 29 xp to level and cost 10 gold. Oh and I will name all my bats Buffy from n...
by Atreides
March 21st, 2024, 4:23 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 70158

Re: The High Seas (Naval MP Scenario)

Playing some more I found that the bank guards for example don't move so they're OK actually. On the undead isle I found I could kill the mobile monsters OK and then recruit from the grave (funny desc's by the way : ) and while this did put some of the recruits adjacent to those guards they could mo...
by Atreides
March 20th, 2024, 1:03 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 70158

Re: The High Seas (Naval MP Scenario)

New horrifying monsters terrorizing the sea, land and air The crew injuring "blast radius" of a hit to a ship's deck grows with the power of the attack done to said ship (radius = damage / 10) Only ship weapons and monster attacks on a ship can injure its crew indirectly (since all smalle...
by Atreides
March 19th, 2024, 4:38 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 247565

Re: Galactic Empires (Wesnoth in Space)

That tactical retreat I wasn't sure about but I thought it wouldn't do much harm to wait one turn but then those hard stinging steelhivers tore into my fleet much worse than I expected. 8- O That's another thing I need to practice: learn how each fleet differs and what their str/weak are. Yeah I wis...
by Atreides
March 19th, 2024, 4:26 pm
Forum: Multiplayer Development
Topic: Monster Hunt 2.0
Replies: 29
Views: 11528

Re: Monster Hunt 2.0

Ran it vs AI (yes it works OK if you play as monster and run 1st turn for heroes yourself and then droid it, oh and if they kill a grotto you pick for them - be fair!) and all seems well. Chose the "endless" attacks option for heroes and whew can it blow through a lot of zombies. I think ...
by Atreides
March 17th, 2024, 8:28 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 247565

Re: Galactic Empires (Wesnoth in Space)

Well had a cool game vs C_P last night. It was pretty even at the start but in the end I once again failed with the economy. : ) Yup, gonna have to practice that more, maybe unlearn some stuff I've been using for 3 decades in 4X games, heh.
by Atreides
March 17th, 2024, 8:24 pm
Forum: Multiplayer Development
Topic: Monster Hunt 2.0
Replies: 29
Views: 11528

Re: Monster Hunt 2.0

Ran it vs AI (yes it works OK if you play as monster and run 1st turn for heroes yourself and then droid it, oh and if they kill a grotto you pick for them - be fair!) and all seems well. Chose the "endless" attacks option for heroes and whew can it blow through a lot of zombies. I think i...
by Atreides
March 15th, 2024, 4:26 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 427645

Re: Rashy Era

I think (yes I'm being daring ;) that anything uploaded to 1.17.26+ will be copied to 1.18. (or maybe it becomes it, I dunno) So basically 1.18 addons can be uploaded now. I think. (oh no not again)
by Atreides
March 13th, 2024, 7:27 pm
Forum: Art Workshop
Topic: Maks' art
Replies: 111
Views: 63692

Re: My images ;)

maksiu wrote: March 13th, 2024, 12:13 am Hey, it's been a long time since I posted anything here, so I thought I'd share some of the pieces I like. In normal usable sizes I'm uploading on dc
What do you mean by "dc"?
by Atreides
March 13th, 2024, 7:25 pm
Forum: Faction & Era Development
Topic: The American Civil War
Replies: 24
Views: 11632

Re: The American Civil War

I looked into the animations and could not find a problem, maybe you could be a little more specific? The animations for the guns and cannons were copied and pasted from other mods, or core Wesnoth to be sure I got them right. They seem the same as before. The gun anim macro is fine IIRC, works rea...
by Atreides
March 13th, 2024, 7:06 pm
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 30
Views: 4973

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

groggyfroggy wrote: March 13th, 2024, 8:16 am I am a dwarf and I'm digging a hole, diggy diggy hole

https://www.youtube.com/watch?v=ytWz0qV ... heYogscast
Thanks, that video was fun. It is heartening to see folk music is still being made in this day and age. (Dwarves are a folk? OK maybe pseudo-folk music is better... ; )
by Atreides
March 12th, 2024, 3:36 pm
Forum: Multiplayer Development
Topic: Monster Hunt 2.0
Replies: 29
Views: 11528

Re: Monster Hunt 2.0

The minion leader (ghost in the top left) was somehow getting caught up in a "name=unit placed" event. This was happening long after it was first placed, and I don't think it was ever being placed again, so it still doesn't make sense to me. This resulted in its side being changed to the ...
by Atreides
March 11th, 2024, 8:46 pm
Forum: Multiplayer Development
Topic: Monster Hunt 2.0
Replies: 29
Views: 11528

Re: Monster Hunt 2.0

1. I fixed all the bugs reported up to this point, except that latest from Atreides. The only explanation I can think of is a store/unstore error on the unit. But I can't reproduce it, so no fix yet. I'll keep an eye out for it, let me know if it reoccurs. It happens every time to me. I just tested...
by Atreides
March 11th, 2024, 12:23 am
Forum: Users’ Forum
Topic: Reflection Modification
Replies: 11
Views: 5829

Re: Reflection Modification

The latest version of the addon is filling the log with huge numbers of warnings: 20240310 19:42:29 warning scripting/lua: Cannot resolve variable 'new_reflection_animations[].offset' for reading. 20240310 19:42:29 warning scripting/lua: Cannot resolve variable 'new_reflection_animations[].offset' f...
by Atreides
March 9th, 2024, 5:16 pm
Forum: Faction & Era Development
Topic: Werewolves that change at night.
Replies: 7
Views: 3907

Werewolf Era for 1.18

Ported to 1.18.

Interesting note: The core loyalist swordsman has new sprites but has lost the Indian Jones-esque sword twirling idle animation. I've kept the original sprite set for those afflicted with Lycanthropy. Old stats (1.8?) too of course.