Search found 131 matches
- April 5th, 2023, 10:48 am
- Forum: Translations & Internationalization
- Topic: Translators wanted to work on campaigns "Swamplings" and "Pax Romana"
- Replies: 3
- Views: 4898
Translators wanted to work on the campaign "Swamplings"
The campaign "Swamplings" is taken out of the add-on server for BFW 1.12 and is available on the 1.16 add-on server to play in the current version of wesnoth. The version 1.2.0d-i18n.2 of the Swamplings campaign on the BFW 1.16 add-on server is containing the catalog of translatable messag...
- April 5th, 2023, 8:53 am
- Forum: Translations & Internationalization
- Topic: Translators wanted to work on campaigns "Swamplings" and "Pax Romana"
- Replies: 3
- Views: 4898
Translators wanted to work on campaigns "Swamplings" and "Pax Romana"
Hi there, I need help to translate the stock campaign "Swamplings (stock 1.12)". Stock campaigns are "abandoned" materials made available on the current add-on server in the same state as they are found. How would it be useful to translate an abandoned campaign , would one ask? W...
- December 20th, 2022, 9:17 am
- Forum: Coder’s Corner
- Topic: Experiment in loading past eras/campaigns in cores
- Replies: 27
- Views: 14917
Re: Experiment in loading past eras/campaigns in cores
As a general comment, both " Pax Romana: The Rise of Vespasian " and " Napoleonic Wars " are coming with no translation as there were none available in the version on the server 1.14. Hello Hiromasa, here is how I understand your message: In the _main.cfg file, it says [textdomai...
- December 3rd, 2022, 11:51 pm
- Forum: Coder’s Corner
- Topic: Experiment in loading past eras/campaigns in cores
- Replies: 27
- Views: 14917
Re: Experiment in loading past eras/campaigns in cores
I am sorry to say that the issue with "War of Terrador" that you reported elsewhere might be related to this add-on. :oops: Well I mean I put in an update to fix it anyways, so, regardless of whether this add-on was involved or not, it works now... Sorry, I didn't mean to put you on the s...
- November 30th, 2022, 4:33 am
- Forum: Coder’s Corner
- Topic: Experiment in loading past eras/campaigns in cores
- Replies: 27
- Views: 14917
Re: Experiment in loading past eras/campaigns in cores
Bravo ! Cheers bro. I am sorry to say that the issue with "War of Terrador" that you reported elsewhere might be related to this add-on. :oops: It is just a hunch at this time, but I encountered the same error a couple of times intermittently before. I still think there is nothing wrong w...
- November 16th, 2022, 10:51 am
- Forum: Coder’s Corner
- Topic: Experiment in loading past eras/campaigns in cores
- Replies: 27
- Views: 14917
Re: Experiment in loading past eras/campaigns in cores
I added support for running the editor with core 1.14 so it is possible to open maps from BFW1.14 in the current version now. That is concluding the full list of features for core 1.14 and it is available on add-on server as version 1.0 With this version, you are able to run campaigns from 1.14 in B...
- October 31st, 2022, 11:01 pm
- Forum: Faction & Era Development
- Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
- Replies: 208
- Views: 6854314
Re: War of Legends [MP Era for Wesnoth 1.16/1.18]
War of Legends has been ported to 1.16.x as of today. As for the campaigns, they are either under going the porting process or will receive the porting procedures in due time. I am running the Dragon Trilogy on 1.16 and it is using this update on the War of Legends era. The elementals have got plen...
- October 19th, 2022, 7:19 am
- Forum: Art Workshop
- Topic: AI-generated Art
- Replies: 86
- Views: 176171
Re: AI-generated Art
Very interesting stuff. Thanks for investigating these possibilities.
Please keep sharing the results
Please keep sharing the results
- September 26th, 2022, 11:03 am
- Forum: Coder’s Corner
- Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
- Replies: 38
- Views: 29431
[mod] Replaying 1.14 saves (WCII) using core in BFW 1.16
The core is making it now possible to drop the current default units completely and start from scratch. We can just copy the old unit definitions with original ids into the core. The benefit of using core to support old version is twofold: as we don't have suffixes to unit id, there is no need to g...
- September 26th, 2022, 10:09 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 33251
Re: Den of Thieves 2.0 (tactical stealth mod)
Hi Bob_The_Mighty, thanks for porting the add-on to BFW 1.16. It appears that the mission maps are all starting at dawn regardless of when it is entered on world map. To refresh your memory it seems to be set through [replace_schedule] with current_time set to time_slot=3 when the map should be ente...
- September 12th, 2022, 6:29 am
- Forum: Technical Support
- Topic: old world conquest era not workiing for me can´t create game
- Replies: 6
- Views: 829
Re: old world conquest era not workiing for me can´t create game
Yes, you need to clarify which version of World Conquest you're try to run (there are many: Ageless, Invincible, Good Old ...) to help people to help you. When i try to create a multiplayer world conquest with the old world conquest add-on doesnt allow me unless i use other eras like predetermined.....
- September 5th, 2022, 1:19 am
- Forum: Coder’s Corner
- Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
- Replies: 38
- Views: 29431
Replaying 1.14 saves (1v1) using core in BFW 1.16
Since I started looking into cores , it was quite clear that it had the potential of making the support to replay old saves easier when possible. The support to replay of saves is based on units stats modification to reinstate the stats from the time the save was generated. The stats could be revert...
- August 25th, 2022, 1:44 am
- Forum: Coder’s Corner
- Topic: Experiment in loading past eras/campaigns in cores
- Replies: 27
- Views: 14917
Re: Experiment in loading past eras/campaigns in cores
Here is a summary of my findings and the thoughts I got about using wesnoth cores to provide some backward support to old materials: The support that can be provided can be split into the following categories: Macro With each version, the syntax of some macros changes: either the macros gets dropped...
- July 11th, 2022, 6:14 am
- Forum: Translations & Internationalization
- Topic: Clarification of terms
- Replies: 39
- Views: 30446
Re: Clarification of terms
Yep. Maybe they could have been "Lesser Swamp Dragons", but our fire dragon is still a hot mess after all these years, we're not ready for swamp dragons. Would it make sense to call this monster what it is: a crocodile -- and wait for the "hot mess" about dragon to be sorted out...
- July 9th, 2022, 1:31 am
- Forum: Translations & Internationalization
- Topic: Clarification of terms
- Replies: 39
- Views: 30446
Re: Clarification of terms
In version 1.16 there is a new monster unit called: Swamp Lizard "Swamps are vibrant environments, but often not friendly to humans or orcs. " "Swamp Lizards are one of the more notable hazards, with their powerful jaws " "and armored hide. Despite their primitive appearance...