Search found 131 matches

by demario
April 5th, 2023, 10:48 am
Forum: Translations & Internationalization
Topic: Translators wanted to work on campaigns "Swamplings" and "Pax Romana"
Replies: 3
Views: 4898

Translators wanted to work on the campaign "Swamplings"

The campaign "Swamplings" is taken out of the add-on server for BFW 1.12 and is available on the 1.16 add-on server to play in the current version of wesnoth. The version 1.2.0d-i18n.2 of the Swamplings campaign on the BFW 1.16 add-on server is containing the catalog of translatable messag...
by demario
April 5th, 2023, 8:53 am
Forum: Translations & Internationalization
Topic: Translators wanted to work on campaigns "Swamplings" and "Pax Romana"
Replies: 3
Views: 4898

Translators wanted to work on campaigns "Swamplings" and "Pax Romana"

Hi there, I need help to translate the stock campaign "Swamplings (stock 1.12)". Stock campaigns are "abandoned" materials made available on the current add-on server in the same state as they are found. How would it be useful to translate an abandoned campaign , would one ask? W...
by demario
December 20th, 2022, 9:17 am
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 14917

Re: Experiment in loading past eras/campaigns in cores

As a general comment, both " Pax Romana: The Rise of Vespasian " and " Napoleonic Wars " are coming with no translation as there were none available in the version on the server 1.14. Hello Hiromasa, here is how I understand your message: In the _main.cfg file, it says [textdomai...
by demario
December 3rd, 2022, 11:51 pm
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 14917

Re: Experiment in loading past eras/campaigns in cores

I am sorry to say that the issue with "War of Terrador" that you reported elsewhere might be related to this add-on. :oops: Well I mean I put in an update to fix it anyways, so, regardless of whether this add-on was involved or not, it works now... Sorry, I didn't mean to put you on the s...
by demario
November 30th, 2022, 4:33 am
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 14917

Re: Experiment in loading past eras/campaigns in cores

Bravo ! Cheers bro. I am sorry to say that the issue with "War of Terrador" that you reported elsewhere might be related to this add-on. :oops: It is just a hunch at this time, but I encountered the same error a couple of times intermittently before. I still think there is nothing wrong w...
by demario
November 16th, 2022, 10:51 am
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 14917

Re: Experiment in loading past eras/campaigns in cores

I added support for running the editor with core 1.14 so it is possible to open maps from BFW1.14 in the current version now. That is concluding the full list of features for core 1.14 and it is available on add-on server as version 1.0 With this version, you are able to run campaigns from 1.14 in B...
by demario
October 31st, 2022, 11:01 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
Replies: 208
Views: 6854314

Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

War of Legends has been ported to 1.16.x as of today. As for the campaigns, they are either under going the porting process or will receive the porting procedures in due time. I am running the Dragon Trilogy on 1.16 and it is using this update on the War of Legends era. The elementals have got plen...
by demario
October 19th, 2022, 7:19 am
Forum: Art Workshop
Topic: AI-generated Art
Replies: 86
Views: 176171

Re: AI-generated Art

Very interesting stuff. Thanks for investigating these possibilities.
Please keep sharing the results :)
by demario
September 26th, 2022, 11:03 am
Forum: Coder’s Corner
Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
Replies: 38
Views: 29431

[mod] Replaying 1.14 saves (WCII) using core in BFW 1.16

The core is making it now possible to drop the current default units completely and start from scratch. We can just copy the old unit definitions with original ids into the core. The benefit of using core to support old version is twofold: as we don't have suffixes to unit id, there is no need to g...
by demario
September 26th, 2022, 10:09 am
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 33251

Re: Den of Thieves 2.0 (tactical stealth mod)

Hi Bob_The_Mighty, thanks for porting the add-on to BFW 1.16. It appears that the mission maps are all starting at dawn regardless of when it is entered on world map. To refresh your memory it seems to be set through [replace_schedule] with current_time set to time_slot=3 when the map should be ente...
by demario
September 12th, 2022, 6:29 am
Forum: Technical Support
Topic: old world conquest era not workiing for me can´t create game
Replies: 6
Views: 829

Re: old world conquest era not workiing for me can´t create game

Yes, you need to clarify which version of World Conquest you're try to run (there are many: Ageless, Invincible, Good Old ...) to help people to help you. When i try to create a multiplayer world conquest with the old world conquest add-on doesnt allow me unless i use other eras like predetermined.....
by demario
September 5th, 2022, 1:19 am
Forum: Coder’s Corner
Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
Replies: 38
Views: 29431

Replaying 1.14 saves (1v1) using core in BFW 1.16

Since I started looking into cores , it was quite clear that it had the potential of making the support to replay old saves easier when possible. The support to replay of saves is based on units stats modification to reinstate the stats from the time the save was generated. The stats could be revert...
by demario
August 25th, 2022, 1:44 am
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 14917

Re: Experiment in loading past eras/campaigns in cores

Here is a summary of my findings and the thoughts I got about using wesnoth cores to provide some backward support to old materials: The support that can be provided can be split into the following categories: Macro With each version, the syntax of some macros changes: either the macros gets dropped...
by demario
July 11th, 2022, 6:14 am
Forum: Translations & Internationalization
Topic: Clarification of terms
Replies: 39
Views: 30446

Re: Clarification of terms

Yep. Maybe they could have been "Lesser Swamp Dragons", but our fire dragon is still a hot mess after all these years, we're not ready for swamp dragons. Would it make sense to call this monster what it is: a crocodile -- and wait for the "hot mess" about dragon to be sorted out...
by demario
July 9th, 2022, 1:31 am
Forum: Translations & Internationalization
Topic: Clarification of terms
Replies: 39
Views: 30446

Re: Clarification of terms

In version 1.16 there is a new monster unit called: Swamp Lizard "Swamps are vibrant environments, but often not friendly to humans or orcs. " "Swamp Lizards are one of the more notable hazards, with their powerful jaws " "and armored hide. Despite their primitive appearance...