Search found 1217 matches
- November 13th, 2020, 10:48 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.6
- Replies: 10
- Views: 4434
Re: Wesnoth 1.15.6
That should be possible to do, since it'd essentially mean the AI should highly prioritize units that are about to level up rather than avoid them, but I'd need to ask mattsc to know for sure. Units about to level up are already prioritized by the high_xp_attack candidate action. We need to find ou...
- October 18th, 2020, 3:46 pm
- Forum: WML Workshop
- Topic: Making the AI faster
- Replies: 8
- Views: 752
Re: Making the AI faster
If the Fast MAI is enabled, you should see the following in the AI Component Structure inspect dialog for the side (scroll down to the bottom). Note the three candidate actions starting with "mai_fast_".
- October 2nd, 2020, 11:10 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 2047
Re: spammed with error messages
Really quick update: Pentarctagon did the bisecting, and gfgtdf fixed the bug in this commit. The error was only triggered when it was an AI side attacking another AI side and when the unit leveling up was the defender, that's why it was hard to track down.
- September 28th, 2020, 11:45 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 2047
Re: spammed with error messages
Hi vghetto, Thank you for putting that demo together, that's been very helpful! I may open a github issue for it later. For now, I'm still looking into what might be going on myself. So far I can tell that the problem appears to have been introduced somewhere between the 1.15.2 and 1.15.3 releases. ...
- September 27th, 2020, 9:16 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 2047
Re: spammed with error messages
Hi vghetto. Thanks for the save. I can reproduce the error now and have started looking into it, but I do not understand what is going on. The error happens at the end of attacks on units that are 1 XP from advancing, but the attack (and the advancing afterward) seems to execute just fine. Strangely...
- September 27th, 2020, 4:44 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 2047
Re: spammed with error messages
On the Micro AI error, somebody reported the same thing to me a few weeks ago via PM. Unfortunately, without a way to reproduce it, I cannot tell what causes this. As in, I know what the error is complaining about, but I don't know why this is happening. Do you have a save, or another way for me to ...
- July 8th, 2020, 3:23 am
- Forum: Scenario & Campaign Development
- Topic: [Scenario] Sepulchre of Elran [1.16/1.18]
- Replies: 18
- Views: 7375
Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
There's a bug with this scenario, running on Wesnoth 1.15.3; see attached screenshot. This was actually a mainline bug in new code that keeps AI units from marching in single file. It is fixed now . As this is a change in Lua code, you could just apply the fix to your copy of 1.15.3, no compiling r...
- June 20th, 2020, 11:39 pm
- Forum: WML Workshop
- Topic: duplicate ai goals
- Replies: 6
- Views: 1646
Re: duplicate ai goals
Just noting that vghetto reported this in Issue #4887 (thanks!) and that it is fixed now.
- June 9th, 2020, 2:25 am
- Forum: WML Workshop
- Topic: Questions about AI healer_support, zone_guardian and Retreat CA
- Replies: 5
- Views: 1873
Re: Questions about AI healer_support, zone_guardian and Retreat CA
It's always hard to understand somebody else's code, esp. if it's dealing with something that one is not very familiar with (which you might or might not be, I don't know). Let me know if there is something specific you would still like to do or change, and I am sure we can work it out together. On ...
- June 7th, 2020, 6:39 pm
- Forum: WML Workshop
- Topic: guardians test micro_ai
- Replies: 2
- Views: 1302
Re: guardians test micro_ai
For the record, this is now fixed in both 1.14 (as of 1.14.12) and 1.15 (will be in 1.15.4), see Issue #4890. Thanks, vghetto, both for finding this and for opening the issue.
- June 7th, 2020, 3:20 pm
- Forum: WML Workshop
- Topic: Questions about AI healer_support, zone_guardian and Retreat CA
- Replies: 5
- Views: 1873
Re: Questions about AI healer_support, zone_guardian and Retreat CA
It looks like you figured out the issue yourself again. :-) (I didn't see that until after I looked into the demo you first posted.) Indeed, the reason why the healers don't go for those injured units is because, in the original version you posted, they have MP left. That's done so that the rest of ...
- June 6th, 2020, 6:40 pm
- Forum: WML Workshop
- Topic: Questions about AI healer_support, zone_guardian and Retreat CA
- Replies: 5
- Views: 1873
Re: Questions about AI healer_support, zone_guardian and Retreat CA
Hey vghetto, Very nice, adjusting the Micro AIs to your needs! That's really how we meant it back in the day. We set up a variety of "default" behaviors, but it is impossible to predict every possible use, so modifying them to your use case might sometimes be the best way forward. Sorry fo...
- May 26th, 2020, 2:23 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 32221
Re: Den of Thieves (new MP stealth campaign system)
Okay, so here are the answers to your questions. Can I clarify the situation? Of course! It's always good when somebody tries to understand what the AI actually does, rather than treating it as a black box. So, the Spearman in demario's example (which is no longer controlled by the 'patroller' micro...
- May 25th, 2020, 8:02 pm
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 32221
Re: Den of Thieves (new MP stealth campaign system)
Hey Bob. I'm going to reply to your questions later. I want to look at the two saves again and test a couple things first, just to be sure. As for your desired behavior, if I understand you correctly that should actually be relatively simple to accomplish, I think, and without any work arounds. You ...
- May 21st, 2020, 8:15 pm
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 32221
Re: Den of Thieves (new MP stealth campaign system)
I hope Bob_the_Mighty will not mind my hijacking his thread but there is another run that I have trouble to understand. I cannot speak for Bob_the_Mighty, but my interpretation of his previous post is that both the former and this case (as you will see below) is not the behavior he desired. So it's...