Search found 165 matches
- September 4th, 2016, 11:39 am
- Forum: Multiplayer Development
- Topic: Ladder Council
- Replies: 82
- Views: 33427
Re: Ladder Council
Bad matchups really took the toll on knalga. Their win:loss ratio is less than 1 against every faction and on each sides. With the exception of vs undead of course, where they obliterate them; they are even undefeated on the north side. This is a thing despite that i still consider it a dwarf-frien...
- September 2nd, 2016, 7:58 pm
- Forum: Multiplayer Development
- Topic: Balancing attempts can unbalance ?
- Replies: 28
- Views: 7989
Re: Balancing attempts can unbalance ?
I think that main problem with balancing Default Era is not the lack of balance itself but the fact that some match-ups can favor either side on different maps so balancing trials might turn out to be very uneffective. Let's give for example a match-up said to be favoring undead vs drakes. On narrow...
- June 13th, 2016, 8:28 pm
- Forum: Strategies & Tips
- Topic: Isar guide
- Replies: 2
- Views: 3753
Re: Isar guide
Nice guide Elder, I enjoyed reading its original version as well as this one ;) It even brought me back to Wesnoth some time ago, and made me really like Isar's Cross games. Anyway, I have some feedback on your text. I think that in general there are a bit too few images. Some parts of the text may ...
- May 31st, 2016, 3:35 pm
- Forum: Strategies & Tips
- Topic: The Roles of Units
- Replies: 5
- Views: 4451
Re: The Roles of Units
Hi kjn, I enjoyed reading this article. However, from my side it seems you've played mostly singleplayer (Saurians have their own faction? No, Saurians count in Drakes) so I have some remarks being rather an MP player. In general, although most of the units do fit your division, in some playstyles (...
- May 26th, 2016, 7:17 pm
- Forum: Users’ Forum
- Topic: Best 3 player co-op campaigns?
- Replies: 7
- Views: 4254
Re: Best 3 player co-op campaigns?
World Conquest II.fps_lex wrote:Hey, could anyone recommend some good 3 player co-op campaigns that would hook some new players to Wesnoth?
- May 11th, 2016, 7:21 pm
- Forum: Faction & Era Development
- Topic: Pick Your Recruits Armageddon (Standard & Extended)
- Replies: 63
- Views: 31081
Re: Pick Your Recruits Armageddon (Standard & Extended)
Hi Horus, Just downloaded the latest version of PYRA and idk why it happened, anyway I encountered a bug during loading: Macro/file 'multiplayer/maps/2p_Hellhole.map' is missing at ~add-ons\\armageddon_PYR\\.\\scenarios\\PYRA_Hellhole.cfg:14 included from ~add-ons\\armageddon_PYR\\_main.cfg:24 The m...
- May 9th, 2016, 4:13 am
- Forum: Multiplayer Development
- Topic: Ladder Council
- Replies: 82
- Views: 33427
Re: Ladder Council
Well, they do exist. If you can't find any, they are usually played on 1.12 official server and the most often in UTC afternoons and evenings. Here's the game history of ladder: http://wesnoth.gamingladder.info/gamehistory.php
- April 19th, 2016, 3:47 pm
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 115
- Views: 185126
Re: Multiplayer Replay Analysis
Thank you very much Velensk for your analysis. It's really nice to get some advice from a better player.
Seems that I shouldn't focus so much only on the attacks. Anyway, I'm still a bit newbie so my style is going to evolve . Thank you again for your advice.
Seems that I shouldn't focus so much only on the attacks. Anyway, I'm still a bit newbie so my style is going to evolve . Thank you again for your advice.
- April 19th, 2016, 3:24 pm
- Forum: Users’ Forum
- Topic: Thank you for the awsome game
- Replies: 23
- Views: 5773
Re: Thank you for the awsome game
Hello Eptine
If you are looking for new campaigns, have a look at some user-made campaigns (available in add-ons).
If you are looking for new campaigns, have a look at some user-made campaigns (available in add-ons).
- April 18th, 2016, 7:02 pm
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 115
- Views: 185126
Re: Multiplayer Replay Analysis
Hello
Could you please analyze my ladder game with kapcerz? I find most of my mistakes just after making them, but some of them are not obvious, especially in this matchup, so decided to post the replay here.
http://wesnoth.gamingladder.info/downlo ... %3A12%3A53
Could you please analyze my ladder game with kapcerz? I find most of my mistakes just after making them, but some of them are not obvious, especially in this matchup, so decided to post the replay here.
http://wesnoth.gamingladder.info/downlo ... %3A12%3A53
- April 16th, 2016, 7:07 pm
- Forum: Multiplayer Development
- Topic: Ladder Council
- Replies: 82
- Views: 33427
Re: Ladder Council
I had previously thought that changing orcs' keep into an impassable wall was a better choice but after doing it in the map editor it looked much worse - even not worth a screenshot - so I vote for Mint's version.
- April 13th, 2016, 9:07 pm
- Forum: Strategies & Tips
- Topic: How to play Rebels
- Replies: 6
- Views: 3824
Re: How to play Rebels
I suck at rebels, when's this guide coming again? xD Hi Ben :) Like tekelili, I also have some tips I can share: - start with many fighters in case of a chaotic rush - don't leave good terrain or your units will take much damage - at defense you can poke enemies receiving little counterdamage if yo...
- April 10th, 2016, 10:52 am
- Forum: Users’ Forum
- Topic: trolling anyone?
- Replies: 6
- Views: 2422
Re: trolling anyone?
I've met this situation many times since a month ago. maybe you could ask some moderator to ban him I even messaged server mods about it but is seems that there are no mods active :roll: I know that Velensk is a present one but I saw him only once on the server yet. I think that banning or at least ...
- April 5th, 2016, 5:21 am
- Forum: Multiplayer Development
- Topic: Slightly high Footpad XP Requirement
- Replies: 4
- Views: 1811
Re: Slightly high Footpad XP Requirement
HODOR are outlaw units in Knalgan Alliance. I actually don't know why they are named this way, but this name is common on MP server.Gyra_Solune wrote:Ah...what do you mean by HODOR?
- April 3rd, 2016, 8:29 pm
- Forum: Multiplayer Development
- Topic: Slightly high Footpad XP Requirement
- Replies: 4
- Views: 1811
Re: Slightly high Footpad XP Requirement
I personally think that the current xp for HODOR units is ok, and I'll tell you why. Firstly, you should remember that most of MP games use 70% xp modifier, which lowers the differences between the units. That being said, an intelligent thief needs only 15 xp to advance and an intelligent poacher 16...