Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I am designing a map in the map editor . When starting the scenario, an error appears Unknown tile in map Wwg^BaB\ . If I replace the sandstone bridge with either Bp (plank) or Bh (hanging), the map is accepted and all runs finely.
I am creating a tool, that can read addon folder, and return information on where certain defined WML patterns exist. My first use case is finding events without id.
I use wesnoth -p and wmlparser3.py.
Idea for this is from
Nothing works correctly yet, but it has already been...
Hi, in 2014 I was accepted in the development team of Battle for Wesnoth but unfortunately, I couldn’t do a lot of work for the project because of a contract. Now I have time to allocate to work on this project and I was wondering if there are tasks/features that must be done concerning the tools....
Now let me start by saying I have read Dave's post and understand his decision to include high variance. Apparently the topic gets brought up so often they banned it from the ideas forum(also understandable; after it's brought up the first time, they're really just begging other people to do the...
I'm sorry to come here for my own problem not regarding Wesnoth in any way but I'm currently fighting with SDL2 transparency processing and I've read some quite old posts here talking about this problem when you migrated from 1.2 to 2.0.
It's also why I'm coming here. I cannot find answer...
I don't know if this is the proper forum to discuss this, but lately, after noticing all the great advancements in the field of machine learning, especially deep learning, I was wondering whether anyone has thought about the 'Writing a Wesnoth AI is hard' statement in a different light....
Just a quick question: Would it currently cause any issues, to have units in the game that are level 5 or more? Is there a set limit to levels that units can hypothetically reach, in the code? Or is this open, safe territory?
I know that it would, in theory, affect the experience such units would...
A replay savegame has two version= 1.14.5 lines. What's more, sometimes they have different values.
savegame::write_game() writes the first version= line and calls write_general_info() which calls game_classification::to_config() which generates the second version= line.
Hello! I have been a member here since 2010 and was one developer of the iPad version of Wesnoth back in the day. I am now back in the scene and have some tools to make running the Wesnoth MP server easier. For example it lets you start the server at boot time, and restarts it if it should crash. I...
As an experiment, I attempted to display wesnoth maps in the browser. As I was doing this, I was surprised by the involved complexity. This WML graphics with all its macros look crazy! ;P
What I don't understand though is why some tile transitions are border based , like most terrain. While others...
are there any plans to release Battle for Wesnoth as appImage?
appImage is packaging format similar to flatpak except it also does not require installation and (typically) contains all its dependencies (except linux kernel and drivers) inside appimage file itself.
Some of us have created eras or modifications. They work.
But there may be not obvious problems.. The code is working fine! But...
Maybe you can not reload your saved game because save file code is taking too much space..
Maybe your random map generator takes ages to generate map and most users...
I made a small random map generator that works with templates. Templates are text files that have a list of commands. Combining these will allow you to create all kind of random maps with predictable structure. The result will be a scenario file that you will put into...
This video is an hour long plus a 15 min Q+A session at the end. It is likely to be of interest to anyone dealing with random number generators - quite possibly of professional interest. People complaining about the Wesnoth RNG being flawed has been a long-standing problem...
Since this seems like the most appropriate place to post this, here you go!
Here's some screenshots:
A nearly full unit creation tool for windows (missing animation and image input I'm afraid, may be added later)
Since i literally just finished making this, There are still a few bugs, as can be...
Hey All! Longtime Wesnoth fan. I remembered my forum account I created long ago and it looks like I created it back in 2008. Back then I was in highschool and I was playing on a linux computer. Over the years I have played on and off.
So Wesnoth came back in my mind. I am now married and wanted...
OK. So I just fired up the latest and greatest in order to test some things out. It looks really pretty. I like it.
I was creating a simple local multiplayer map. I went to adjust the experience modifier slider and found that the help popup was less than helpful. Not because the text on it was...
Hoping that this is the correct forum section for this...
I am wanting to join the community as a developer. I have a 4-year degree in computer science. I currently work as a software developer for a telecom company. Currently using PHP and SQL primarily. My favorite language is Java, so I tend to...
Following the discussion that started here , I committed a Tkinter-based GUI to allow running wmllint, wmlscope and wmlindent in an easier way.
First of all, have a screenshot: wmllint tab.png This GUI is completely written in Python, using Tkinter/ttk, and is able to run unmodified on both Python...
This is the second thread with grand plans for emscripten (the first being
Briefly: this would theoretically provide a vanilla Wesnoth experience by just visiting a website in any browser. You would even be able to play against native clients in multiplayer!
I only found this lovely game while looking for an open source distributed system application for a computer science class. Technically, I believe Wesnoth's multiplayer fits the bill, but I'm not sure where to look in the code to really understand how it all works. Which folders or files...
I'm coding an era and some mods from time to time.. And I'm not sure what the current situation is, because i'm not familiar with many 1.13 features as I am currently on 1.12 where all the players are.. Sorry if I ask for something that already exists..
I want to create a (hopefully) simple multiplayer Event. After a few rounds some units should appear near a mine entrace and a text should appear for one human player. Is that possible for a multiplayer scenario? I don't have experience in LUA but maybe you can redirect me to helpful links to do...
Due to other commitments, I don't feel like I have time, or had time for quite a while now, to meaningfully contribute to the project.
As a consequence, I'm resigning my committership.
I'd like to thank everyone for the opportunity to contribute to the Battle of Wesnoth, and I hope...
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