Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I've been thinking about the statistical measure in Wesnoth that displays actual damage VS expected damage overall (taken and delivered). Generally, this is a good measure - however if it were used for a real statistical study of some kind (not being SUPER serious on that, but emphasizing the...
Context:
The AI and code logic of Wesnoth sometimes undergoes change that can affect balance of campaigns, and its always an ongoing objective to improve the balance of single-player campaigns. However, balancing is not always easy and the more data available the better the game can be balanced....
This is an idea for an ability that functions like leadership except it buffs defense rather than damage, maybe by 10-20 percent. Does anyone else think this would be good idea?
I wish to realize (with Inkscape ) an equivalent for the Wesnoth universe of Cerilia's map for AD&D2 Birthright . Very flexible, this Inkscape file, would provide decorum elements for a role playing game or for a campaign of a miniature Battle Game such...
Right now I am playing thorough the nameless fellowship saga. What I found interesting is the art - the art seems quite
distinct from other art before. So I want to know who the author is. Actually, the artist - the one who drew the art for that
campaign.
I'm not sure if this is a good idea, but if an ulfseeker gets the slowness effect the fight should stop either after the attack cycle ( I don't know what you call it) or immediately
Hi,
If you have 2 s (say TA1 and TA2) then the following doesn't seem to work:
However, splitting the list does:
Would it be possible to implement this syntax?
I understand it probably won't be used often so may not be worth the effort.
Ravana suggested using so I'll do that :)
Consider a unit which has too many abilities (or the names are too long) to be displayed on the right hand unit panel in the main gui, and you hover over the last (possibly partially) visible item or the ellipsis.
If the length of the list of all abilites info is relatively short, the popup is...
ok, so i dont know if this is gonna sound appealing to anyone :hmm: , and i dont even know if it belongs to this forum, but i recently got into that whole d&d style of game, where you think of a character and imagine what they would do in a fictional world (its more complicated that this but im...
i gues anybody could pitch changes on the map editor on this thread but im personally curious as to why not to make trees, villages, and embellishments be placed independent to what the (background) terrain is, every time im placing an orcish village on green grass it just looks weird because its...
On the lower right of the main gui, under the unit are the unit's attacks. In some UMC, they have more attacks than will display in the available area. Since there's really no room for a scrollbar, how about a pair of up/down arrows (one of each set to inactive at the top/bottom of the list, both...
i have the game on my ipad and im working on a campaign, and i think i see missed potential on the map editor not being enabled on the ipad,
i know there is probably a reason why it wasnt included in that version but i think it would be more fun and practical and intuitive to make the maps in the...
Granted, this could be my system. Sorry it that's the issue, I know about nothing about fonts, or how I would make bfw use different ones.
I just spent an hour or so troubleshooting a terrain type (Dwarf Castle, lit) in . The gui said Cud^Ii, so that's what I used. Finally, thinking the gui may be...
As you may already know, the Wyvern Rider lacks any kind of unit description in mainline Wesnoth. This post is made to discuss the Wyvern Rider unit description to reach a concensus which can hopefully be added to the game. Currently I have proposed this unit description at
I open this topic to suggest adding the ability/weapon and I have also already posted a git request to
When we want to change the type of an attack we use to apply the change for a limited duration (durtion=end tunr, scenario) or permanently (duration=forever), but it is impossible for this bias...
The way chance_to_hit works could be improved to cover more use cases.
Currently add/subtract/multiply/divide always work on top of existing specials. e.g. Magical would have 80% hitchance if attack is affected by an add 10% special.
Would be nicer if the content creator can decide how it works...
I don't speak English
A addon campaign who adds a very interesting progression method is Legend of the Invincible,in this when a unit reach their max progression level,this show extra options for upgrade then like better at magic,a special ability or just more movements points,i think who implement...
Although as a general rule the use of ability_id/type(_active) is sufficient to define an event or to remove the ability in question in (and again, taking the tag into account is illusory, only the 'id really counts), it may be that extensions contain many abilities of the same type and that...
Right now, a max-level unit who advances will gain a full heal and +3 max hp; much less than a regular advancement. I think this is good - Wesnoth is a game about armies, not 2 or 3 super-units who you feed kill after kill.
However, I feel that the current AMLA does its job too well. XP given to a...
I'm reading Cackfiend's Strategy Guide for the first time and it made me think how terrain type that removes Zone Of Control would add strategic interest to the game, especially if used parsimoniously by map-makers and scenario/campaign designers.
This poll is to collect data from users (only because I want to see some statistics). I know many of the ideas are on the FPI list, but again, I'm making this poll only for the statistics .
Because you can select only 3 options, please select the ones...
Hello, I have an idea for a unit ability that might be a good addition, but I don't know how to code it, so this is both a presentation of the ability itself and a query about how to implement it.
Original conception is that this is an ability for a branching promotion of the Dwarvish Guardsman,...
New abilities:
Dense mist - Units in the seven hexes have at least 70 % defence.
Detach - When this unit attacks, it doesn't lose movement points.
Double attack - This unit can attack two times per turn.
Hardy - This unit gets +20 % to every resistance when defending. (For example, a Dwarvish...
I'm not sure if there was a better place to post this , but whatever just wanted to mention if it was any posibility to decrease XP the required XP for some undead to get Lv3 because I find some valid reasons to consider that.
Reasons is that even if undead are the only default faction that...
a) When sorting units in the units popup (ALT U) 1.12 sorted them by how much xp was required to level. 1.14+ now unfortunately sort them by raw xp earned which is much less useful.
b) 1.12 had way more zoom levels plus a indicator to show the % of zoom. I suppose it has too many levels...
Every unit type has one or more AMLA trees. There are two kinds of AMLAs: items and skills.
Your unit can equip any item he or she has unlocked but normally only one per body part. He or she can have several weapons equipped but remember: the more weapons he or she is equipping, the weaker they...
There are a lot of interesting RPG add-ons in Wesnoth. They introduce unique character development system and range of skills, usable by right-click menu. But all of them are use cooperative Player vs Enviroment design.
I would like to use collective thought to create a critical mass of ideas to...
After developing many scenarios and campaigns (some of them are published as UMC already), I noticed that the game coding will probably be much easier if :
1) altering the movement cost by both editor group alias (forest, flat, ...) and terrain type (Gs, ..).
2) to make it possible to track all...
I'm opening this thread to suggest adding the ability/weapon and the ability to the game, and I've already posted an in git request at
I believe that while in general it is consistent for a unit's alignment to apply to all its attacks, it can happen that a unit has an attack whose characteristics...
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