Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
Battleworld is hopelessly unbalanced. This has been bugging me since about 0.7.2, but I've never gotten around to doing anything about it. Still, it is one of the core maps , so to speak, so it would be nice if it were a little more balanced, while keeping its World flavour.
All right, after testing this map with many users, changing many things and after spending a lot of time balancing it as much as posible iam proud to put this multiplayer scenario (survival) for public use!
* Problem is that taking Kanlagan alliance as Drakes to play the game becomes boring...
Ongoing testing of the Twin Towers map has led me to create an improved, balanced, downsized multiplayer map - The River Keep - based on a similar concept (with a new name for Mkgego's sake) and more ambitious plans concerning the WML.
I've made the central island less defensible by...
Here's another attempt at multiplayer maps/scenarios. This one is called Twin Towers - no reference to anything, it was just an obvious name :P .
It uses the same breaking up camp principle that my other team scenario used. This one is meant for more balanced player-to-player fighting, with no AI...
Elvish Pillager actually made this map a while ago (called The Battle for the Castle of Wesmid), without officially posting it here, but with his support, I have made a scenario file for it, including descriptions in it (and changed the name to something better, with his agreement).
I am sure many of you are wondering why I am making so many duel maps. It's mainly so my tournament will have a variety of good small duel maps to use(see ).
I was inspired to make this map because skel said my other maps didn't allow surprises. Due of the usage of canyon it is very possible to...
It's probably horribly unbalanced, and likely to give you pink eye. I would suggest setting village gold to 1, and player gold to around 100. Let me know if you think any changes should be made (or just make them yourself, and post them), or if you actually...
From the lets-force-everyone-into-the-middle dept:
Here's another map I've started working on. It was inspired in part by one of the new in-game maps that puts castles right next to each other. So gather together 7 other friends or AI and battle it out in tag teams!
Put this in your tag, and you can use random numbers from turn 2 on. See the comments next to #define PSEUDORANDOM NUMBER for usage.
Edit: Warning: After testing, one player I played with were faced with Out Of Sync errors. I suspect floating-point multiplication errors, but it could easily have...
In conjunction with my other idea (for multiplayer persistent online campaign) as well as the fact that Multiplayer will likely get more play as we get closer to v1, we really should be making more multiplayer maps. I'm currently in the process of writing one up. Also, do we have any lava terrain...
I've been messing with the wesnoth_editor recently, here are three of my tries :) They are all quite similar, probably because I was in the mood for big epic battles.
Western Invasion is my idea of the battle for Weldyn, be it for multiplayer. The map takes the true Wesnoth geography into...
hi, iv been around for a week or so now and interested in map making. While there is the random map generator having a few preset maps with marcos would be very good. So iv started to create a few funmaps so far-
Mountain Pass:
Single mountain dividing 2 Keeps with 4 castles on each with a single...
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