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  • project #2: help this game
    by needmoreplayers »
    2 Replies
    1503 Views
    Last post by gfgtdf
  • project: some kinda unit
    by needmoreplayers »
    4 Replies
    3258 Views
    Last post by Ravana
  • Can I increase the animation speed for an entire side in code?
    by Numero »
    1 Replies
    1868 Views
    Last post by Ravana
  • Event that gives a unit for gold. Variables - Options wml
    by Numero »
    6 Replies
    3667 Views
    Last post by Numero
  • More than 99 turns?
    by Atreides »
    5 Replies
    3557 Views
    Last post by gfgtdf
  • run animation frames
    by oroboro »
    5 Replies
    2377 Views
    Last post by oroboro
  • how to use opponent's terrain to calculate own defense?
    by lea »
    11 Replies
    4564 Views
    Last post by Ravana
  • Music problem - fixed
    by Spannerbag »
    0 Replies
    6911 Views
    Last post by Spannerbag
  • advancing units for story reasons (with amla)
    by ChrundleTheGreat »
    3 Replies
    3250 Views
    Last post by egallager
  • Copying array contents to another array
    by daniel.santos »
    5 Replies
    3521 Views
    Last post by daniel.santos
  • WML trigger action for each Gg^Vov
    by vorwi »
    4 Replies
    3263 Views
    Last post by vorwi
  • WML Syntax Highlighting for TextMate (Mac OS X)
    by Necromonger »
    1 Replies
    4408 Views
    Last post by egallager
  • Dynamically altering menu item description, hooking right-click event
    by daniel.santos »
    3 Replies
    2885 Views
    Last post by daniel.santos
  • Spawn unit in passable terrains
    by hermestrismi »
    5 Replies
    2836 Views
    Last post by beetlenaut
  • Display variables dynamically in objectives
    by Samaximus »
    2 Replies
    2064 Views
    Last post by Samaximus
  • How do I import mainline campaign units to my campaign?
    by tactics123 »
    4 Replies
    2470 Views
    Last post by tactics123
  • [SOLVED] Side filter does not seem to work
    by Sventimir »
    8 Replies
    2797 Views
    Last post by Celtic_Minstrel
  • Delaying actions for AI purposes.
    by BajMic »
    3 Replies
    2389 Views
    Last post by Celtic_Minstrel
  • [SOLVED] WML prestart event misbehaviour in on-line games
    by Sventimir »
    7 Replies
    2661 Views
    Last post by Celtic_Minstrel
  • Recognizing the numbers of units for AI purposes.
    by BajMic »
    3 Replies
    2370 Views
    Last post by Celtic_Minstrel
  • Minor shroud niggle
    by Spannerbag »
    0 Replies
    5638 Views
    Last post by Spannerbag
  • Scanning area for certain terrain
    by Kal_Ultor »
    2 Replies
    2243 Views
    Last post by beetlenaut
  • Markov chain length & 2 word names.
    by unterwassermann »
    0 Replies
    5536 Views
    Last post by unterwassermann
  • [terrain] + area= sanity check
    by Spannerbag »
    10 Replies
    1987 Views
    Last post by Spannerbag
  • how to filter for unknown weapon specials (of any kind)
    by Mabuse »
    8 Replies
    1806 Views
    Last post by Spannerbag
  • New Race
    by Kal_Ultor »
    3 Replies
    1586 Views
    Last post by Ravana
  • [solved] Using WFL or similar in a filter
    by white_haired_uncle »
    11 Replies
    2081 Views
    Last post by Spannerbag
  • [modification] and preprocessor
    by Spannerbag »
    4 Replies
    1684 Views
    Last post by Spannerbag
  • [solved] Using [avoid]
    by white_haired_uncle »
    3 Replies
    1603 Views
    Last post by Celtic_Minstrel
  • [solved]order of processed traits
    by Mabuse »
    3 Replies
    754 Views
    Last post by Mabuse
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