Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Apologies if |I've missed something but it seems to me that once an achievement is set, that's it?
I haven't tested this exhaustively but that's been my experience so far.
Is there a way to unset achievements - or are they auto-unset at some point?
Can I change the difficulty from within a scenario?
I'm playing with a new difficulty level, but I want it to only apply to the first chapter for now (that's the only place it's implemented). I was hoping to put a victory event at the end of the scenario, with something like
1. The special weapon's name is Parry .
2. The basis is, when the unit is attacked, and reacts with the weapon with this attribute, it has a 15% chance of deflecting the attack, reducing its damage by 25%, in which case the text Parry will appear, and 15% of Chances to parry more effectively,...
I ran into a strange bug related to a name=unit placed event, and I could use some help understanding it. To give some context, I have a scenario where a player (side=1) controls a large number of walking corpses. At the end of the player's turn, any WCs that haven't moved have their side switched...
Hello,
I'm sure this isn't a new idea so thought I'd ask here first.
What I would ideally like to do is to craft a tag in lua or failing that implement something in WML.
The logic would utilise (or spoof) a normal attack dialogue.
Ideally the routine would trap a normal attack initiation i.e....
Realizing I'd forgotten something, I restarted my turn. For just an instant an Image Not Found blinked into life, then all went according to plan. I found these in the log. I'm wondering if anyone can give me a clue where to start looking, either from the message or where it occurs in context.
Hello,
Konrad2 kindly playtested my LSB campaign and I was able to mostly answer/resolve the issues raised.
However one has me not knowing where best to start: statistics (scroll down to Don't worry, it's a confusing bug. just after the first screen grab).
Hey I got this new error and I just don't get it. I only want to turn those units, that have 10 hp or less, but I guess I don't really get Unit filters. This is my current code:
Unerwartete Zeichen nach einem Variablennamen (erwartet werden »,« oder »=«)
an Position...
Okay, I'm not sure if its just because drain is hard-coded to the point of being un-editable or not, but; I want to make a drain which has the possibility to extend maximum hp.
Hello there.
I want to modify the current definition of some terrains inside my custom campaign, specifically the villages definition to remove their healing effects . But I don't know what would be the preferred approach: should I modify (in some way which I haven't clear) the core definition of...
Hi. I want to add to my add-on a terrain type which is a village on bluff/gulch. I can try copying and experimenting with original bluff/gulch terrain-graphics code but since I don't understand how terrain-graphics.cfg works - my attempts will probably end in ugly code. I have successfully done...
Hoy there, I am looking for solution how to create event which performs action few turns later for multiplayer.
For example I have following raze village menu item, which razes village. The unit performing the raze action cannot move or attack and after three turns it razes the village. OK so far...
Hello. I have a problem with Trading modification in WesGothic 7 ( ).
It's supposed to allow player to buy a healing potion and heal an unit, but it's not always working as intended - healing sometimes don't happen. Anyone know how can I fix it? The file responsible for trading is...
Maybe these are more design questions than WML questions, but I feel like I'm missing something, so I'll ask anyway. Is there an easy way to set a side's current gold to a specific value, instead of adding to it? I seem to have figured out how to do it below, but I'm surprised there isn't a more...
hoy there, i am wondering if there is possibility to append aditionall option to existing tag in , by action language in event etc. Only solution i figured out is to have multiple options prepared that show only if conditions are met, but i am using message dialog as menu for some spells and i want...
I hope use add a use 14 gold build village on map any and have build village ,but WML is not work
use village WML in build.cfg and ANL.cfg(use ANL define)
edit:
and i hope player can any time(only need in player turn) give other player village,but I have absolutely no idea how to do...
What I'm trying to do is making an array out of multiple variables, though for some reason using a variable as the name for the value in the array doesn't work and the game just saves the array as empty.
What I did and which isn't working:
$leaderdeadsidevillages .x and y are just iterating over...
Hi,
Is there any easy way (without events) to choose defence animation based on weapon used? As I have unit with two alternative melee attack and would like to show same weapon in defence animation, as unit use in attack.
Not sure what I'm missing here. I have the first Scenario running just fine. Everything works. Been referencing various other custom campaigns as well as the core ones in the game and cannot figure out what I'm doing wrong.
When I reach the second Scenario of my campaign, my leader resets, and...
who: for whoever knows where the different wesnoth code pages are
am looking for a page that has all of these 'logic' keywords
so there are alot of 'event' codewords and keywords ('keys'), alot more than i ever wouldve imagine. am going to call them codewords or keywords since they make more...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum