WML Workshop

The place to post your WML questions and answers.

Moderator: Forum Moderators

Forum rules
  • Please use [code] BBCode tags in your posts for embedding WML snippets.
  • To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • Recognizing the numbers of units for AI purposes.
    by BajMic »
    3 Replies
    2582 Views
    Last post by Celtic_Minstrel
  • Minor shroud niggle
    by Spannerbag »
    0 Replies
    6731 Views
    Last post by Spannerbag
  • Scanning area for certain terrain
    by Kal_Ultor »
    2 Replies
    2448 Views
    Last post by beetlenaut
  • Markov chain length & 2 word names.
    by unterwassermann »
    0 Replies
    6584 Views
    Last post by unterwassermann
  • [terrain] + area= sanity check
    by Spannerbag »
    10 Replies
    1999 Views
    Last post by Spannerbag
  • how to filter for unknown weapon specials (of any kind)
    by Mabuse »
    8 Replies
    1816 Views
    Last post by Spannerbag
  • New Race
    by Kal_Ultor »
    3 Replies
    1605 Views
    Last post by Ravana
  • [solved] Using WFL or similar in a filter
    by white_haired_uncle »
    11 Replies
    2106 Views
    Last post by Spannerbag
  • [modification] and preprocessor
    by Spannerbag »
    4 Replies
    1701 Views
    Last post by Spannerbag
  • [solved] Using [avoid]
    by white_haired_uncle »
    3 Replies
    1609 Views
    Last post by Celtic_Minstrel
  • [solved]order of processed traits
    by Mabuse »
    3 Replies
    773 Views
    Last post by Mabuse
  • Early finish bonus
    by white_haired_uncle »
    4 Replies
    856 Views
    Last post by lhybrideur
  • Tooltip text or extra buttons in WML UI for [message]
    by LordAwsomeness »
    7 Replies
    1372 Views
    Last post by Celtic_Minstrel
  • village names
    by hermestrismi »
    4 Replies
    1767 Views
    Last post by hermestrismi
  • units de-pixelizing code?
    by ChrundleTheGreat »
    2 Replies
    759 Views
    Last post by ChrundleTheGreat
  • Persistent multi-hex animation query
    by Spannerbag »
    15 Replies
    1710 Views
    Last post by beetlenaut
  • what exactly is jamming?
    by ChrundleTheGreat »
    2 Replies
    651 Views
    Last post by dwarftough
  • how to replace AMLA?
    by ERROR1025 »
    7 Replies
    877 Views
    Last post by ERROR1025
  • Error Meassage, need a hint
    by Mabuse »
    8 Replies
    776 Views
    Last post by Mabuse
  • Walkable chasm terrain -- need help
    by arobinson »
    9 Replies
    1356 Views
    Last post by dystroy
  • Disable opponent weapon during fight
    by Xardas666 »
    3 Replies
    494 Views
    Last post by Ravana
  • Mutiple events of the same type - when?
    by white_haired_uncle »
    6 Replies
    518 Views
    Last post by white_haired_uncle
  • Looping through units to obtain their movement area and then implementing it into AI.
    by BajMic »
    3 Replies
    416 Views
    Last post by BajMic
  • Filterning terrains without overlay doesn't work as intended?
    by BajMic »
    5 Replies
    923 Views
    Last post by Celtic_Minstrel
  • Filter unit with object
    by Spannerbag »
    5 Replies
    2777 Views
    Last post by Pentarctagon
  • Make unit stay where it is.
    by BajMic »
    3 Replies
    434 Views
    Last post by beetlenaut
  • Abilities clause
    by hermestrismi »
    7 Replies
    590 Views
    Last post by hermestrismi
  • [message] behaviour check
    by Spannerbag »
    21 Replies
    1212 Views
    Last post by Spannerbag
  • Teleport
    by Wecth »
    1 Replies
    334 Views
    Last post by Toranks
  • Turn timer limit policy clarification
    by Spannerbag »
    4 Replies
    473 Views
    Last post by Spannerbag
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum