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  • Villages in elevated terrain (Bluff/Gulch in 1.17.25)
    by Xardas666 »
    5 Replies
    548 Views
    Last post by Xardas666
  • creating delayed events (replacing variable with its value) issue
    by Bozenka »
    7 Replies
    1179 Views
    Last post by Celtic_Minstrel
  • Graziani WML Questions
    by Graziani »
    107 Replies
    26238 Views
    Last post by Graziani
  • modify_unit and healing
    by Xardas666 »
    9 Replies
    970 Views
    Last post by Xardas666
  • dabber's questions: vision to location
    by dabber »
    108 Replies
    35242 Views
    Last post by lhybrideur
  • I need help add terrains in new game versions to my Wesnoth 1.10 add-on
    by Misaghhhh »
    2 Replies
    691 Views
    Last post by Misaghhhh
  • is append option to message possible?
    by Bozenka »
    2 Replies
    874 Views
    Last post by Bozenka
  • How can I instruct AI not to recruit? A piece of code from Wiki seems not working
    by dwarftough »
    2 Replies
    901 Views
    Last post by dwarftough
  • build village
    by ERROR1025 »
    22 Replies
    8990 Views
    Last post by beetlenaut
  • Giving arrays variable names and values that are also variables
    by Nyanyanyan »
    7 Replies
    2173 Views
    Last post by Atreides
  • Defence animation
    by ilicius »
    1 Replies
    651 Views
    Last post by Ravana
  • project #1: help this game
    by needmoreplayers »
    8 Replies
    2904 Views
    Last post by needmoreplayers
  • No Recall List on Scenario Two
    by Voldar »
    2 Replies
    711 Views
    Last post by Voldar
  • project #1: help this game
    by needmoreplayers »
    8 Replies
    2337 Views
    Last post by Heindal
  • wml
    by needmoreplayers »
    2 Replies
    1925 Views
    Last post by Ravana
  • project #3 code some unit: basic wesnoth creating units guide: unit id
    by needmoreplayers »
    3 Replies
    2760 Views
    Last post by gnombat
  • code questions #1
    by needmoreplayers »
    14 Replies
    5664 Views
    Last post by Ravana
  • AI recruitment query
    by Spannerbag »
    6 Replies
    4744 Views
    Last post by Celtic_Minstrel
  • Help with creating sides
    by Mr_Moist »
    28 Replies
    13800 Views
    Last post by Celtic_Minstrel
  • Testing WML actions more often without reloading cache
    by Ravana »
    3 Replies
    4920 Views
    Last post by Celtic_Minstrel
  • how to filter terrain groups? (all flat, all deep water etc)
    by lea »
    3 Replies
    4013 Views
    Last post by Celtic_Minstrel
  • Filtering unit list of modifications
    by hermestrismi »
    2 Replies
    3511 Views
    Last post by hermestrismi
  • First time making complex terrain graphics, pls help.
    by BajMic »
    6 Replies
    3860 Views
    Last post by BajMic
  • Unitmarkers [SP/MP modification for 1.14]
    by Paulomat4 »
    49 Replies
    51127 Views
    Last post by Lord-Knightmare
  • Optional dependency
    by hermestrismi »
    3 Replies
    2598 Views
    Last post by Atreides
  • Corpse Mod 2
    by pipapopinguin »
    10 Replies
    6478 Views
    Last post by needmoreplayers
  • "wml guide" and textbooks
    by needmoreplayers »
    2 Replies
    2014 Views
    Last post by gnombat
  • project #2: help this game
    by needmoreplayers »
    2 Replies
    1434 Views
    Last post by gfgtdf
  • project: some kinda unit
    by needmoreplayers »
    4 Replies
    2971 Views
    Last post by Ravana
  • Can I increase the animation speed for an entire side in code?
    by Numero »
    1 Replies
    1706 Views
    Last post by Ravana
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