Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I've been playing versions of Wesnoth for the past couple of weeks; it's a wonderful game!
The unit status bar in the latest version bothers me; for those who haven't compiled it yet, xp shows up as a rising blue strip, while hp is green. The idea is a good one - it's nice to see how much xp units...
My basic premise when playing anything resembling an RPG is 'when you're dead, you're dead'. Reloading a save game is an anathema, and removes most of the fun I get from playing. Wesnoth is not playable in this way, what with the unpredictable surprises (Li'Sar's 2nd level pikemen defenders, the...
I read something about this, but can't seem to find the thread now: If you use a save game from the beginning of a scenario from an older version (0.7.7 in this case) and load it in a newer game version (0.7.8), is the scenario that you get to play the one that is part of the newer or the old...
Hi!
I hope this hasn't been discussed before, but I haven't found anything in the forums about it ...
When I look at the combat stats of a unit, I always think of 'fast' and 'slow' attacks, concerning the number of attacks one unit can do per combat, i.e. an elvish avenger with 5 attacks per...
I have some proposals to resistance of a few units that I want to hear people's thoughts on.
Firstly, Cavalry. I don't think that Cavalry is really a very good unit at the moment, not compared to Horsemen, which loyalists can also get, or compared to Elvish Scouts or Wolf Riders.
1) this is one scenario where it would be nice to have some kind of functionality to move multiple units at once. Moving all of those undead makes it a long scenario to go through.
2) I'm guessing that in a final version, the story will be fleshed out more. I'm not sure why, in this scenario, I'm...
Some **** logged into my email and deleted everything. This was unfortunately after a short period of not checking, so if anyone sent me email recently, (Cedric, did you get the other Undead Campaign files?) please resend it.
And will a mod please lock this topic, so that it sinks off the forum...
Since one of the most complicated and misunderstood aspects of the game is the resistance/vulnerability to weapons system, I have implemented a new feature to try to make it easier to understand.
I have added a tooltip under the weapon name/type text. The tooltip will list out the bonus or penalty...
Is there any way to get rid of the turn limit? I'd like to try a few maps (For eample, the Heir campaign mission 1) without a turn limit so I can actually try and beat them.
Anyone have an idean when the next version of Eastern invasion(Gweddry) is coming out(meaning scenarios past lake Vrug), with the
Northern outpost thieves bug corrected. Is it going to be integrated in
the main Wesnoth distribution(like Black Hordes and Orcish campaign)?
Will there be also...
Does anybody know if there's a way to get ai_special=guardian back to it's pre 0.7.7 behaviour. I have these guards, I want them to stay in their towers. . .
Ok, so I've been playing wesnoth avidly since 0.7.1 and have made reasonable progress in all the campaigns ie. I've got as far as: test of the clans; end of the undead scenarios; Smug orc scenario and Northern outpost in the loyalist campaign.
My question is that with all the changes to balancing...
For instance, I have a map where I want some impassable mountains. Basically I want to override the the W tile and have it use a custom graphic for just this one map. If I could change its name to Impassable Mountains and alias it to cavewall for movement factors, this would be ideal.
So after 2 turns of Shan Taum The Smug there is a big conversation, the senario ends, and I get the following error message. Error - Unknown scenario: 'Saving_Inarix' . Then it tells me I am at the end of the playable scenarios
I was under the impression that the orcish campaign was finished. Is...
I don't know if anyone else has noticed this, but lately when I've been playing multiplayer games against northerners, the AI recruits nothing but lizardmen for the first few rounds, and then continues to recruit them heavily throughout, to the neglect of other units.
I started to make a Middle-Earth Mulitplayer Map (for very large one on one or medium two on two) when the map editior crashed. I was wondering, should I take the effort to start over? Would anyone be interested in fighting multiplayer in middle earth?
Based on the incredible success of this idea at the Civilization forums, I'm now starting the Wesnoth equivalent.
I wish to play the Orcish Campaign (only complete one) on Medium with a team of ca. 5 other Wesnoth players. We will discuss strategies and recruitment every round.
A round will...
Have any companies packaged this with thier linux distros? This game is Soooo much more polished and fun than most of the free games that come with linux distros. 8) The only free software game that has achieved this level of goodness is Frozen-Bubble.
KEEP IT UP!
Still can't wait for 1.0 :D
I think that on multiplayer game , the user creating the map shouldn't have the possibility of setting different amount of money for each player. I think he should only be able to set the amount of money for everybody.
I dont know if that was posted before...sorry if I posted on the wrong Forum.
I was wondering, will there ever be a cap on the amount of units in BFW? Already in multiplayer experiences by myself and in the general forum, I see many units. It's nice to see so many idea and many of them are great, but for so many units, it seems we don't have enough game , if you get what I...
I thought I'd try a multiplayer game with the experience needed to level up brought all the way down to 25%, and wow did it make a difference. I really recommend everybody gives this a go... one kill with a lot of level 1 units upgrades you, which can mean that within a couple of turns, an even...
The lizardman has recently been added to the Northerners with regeneration -- but they already have trolls who regenerate. On one hand this looks like too much regeneration, on the other it seems kinda good to make sides have certain specialties - Rebels have healing, Undead have drain, and...
OK... the Mac problems are getting very annoying now. Unfortunately as I no longer have 10.2.8 installed on anything I use I need help to get it fixed. I have added my MSN Messenger to the profile so if anyone with 10.2.8 and the 0.7.6build3 could contact me via MSN to give me more info that would...
Aula A6 de la facultad de ciencias de Valladolid
*Viernes 7 de Mayo:
-TÃÂtulo: Battle for Wesnoth: Desarrollando Juegos Libres
-Ponente: Francisco Muñoz
-Horario:18:00
You can see a the halfdone slideshow (spanish) at:
Original OpenOffice...
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