Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I just installed Wesnoth 7-great again, juts one question: Weren't there supposed to be extre scenarios(except Heir to the Throne and Dark Hordes), lie Rise of the Mages etc? I do not see them
Notice: many of the unit images were drawn using a SNES game graphics as basis: all images which we thought might be considered as derived work have been redrawn.
0.6.99.5 with some bugfixes has been promoted to 0.7. It replaces 0.6.1 as stable release....
Replays (for 0.6.1):
I have uploaded more replays:
* Hasty Alliance
* The Sceptre of Fire
Really weird. What's going on here?
In your replay file I see you've played difficulty NORMAL . So, I load your Hasty Alliance replay, don't enable show replay and let it finish, so I can play the next...
In 0.6.99.2-1, I've occasionally had my turn skipped -- the computer moves, and then moves immediately again without waiting for me to take a turn. This happened once on The Elves Besieged , and once on Princess of Wesnoth . I don't know of any obvious common factors.
Notice: many of the unit images were drawn using a SNES game graphics as basis: all images which we thought might be considered as derived work have been redrawn.
In this fifth release of 0.6.99-series many new units march on the battlefield among them long...
Is it an acceptable request to turn fog of war OFF in the easy difficulty level?
Yeah, I know the pass is supposed to be foggy, but well, i'm sure people want to play the whole campaign through, and some are not so patient and/or adept. Professional people wouldn't play it on easy level, eh?
Somebody pointed out that you can use shift to skip through AI turns, but all that does is toggle the accelerated mode available in the options screen.
During AI turns, it would be cool if there was a button in the bottom right so you could skip through to your next turn rather than having to...
The 'Challenge' campaigns (with the Windows binary, 0.6.99.4) are a bit odd. Challenge 1 is, as far as I can tell, next to impossible - I haven't managed to even survive beyond 23 turns, and certainly haven't even got close to attacking the enemy strongholds (I only survive about 10 turns if I try...
Can sb. please explain how it is supposed to work? Pretty please :roll:
If I place my units two squares apart in a line (so that each unit can't be attacked more than twice), and one of the units in the line is a ranger/avenger on a forest tile, the enemy should think that he can attack the...
Is there a plan to ever allow more than2 players at a time?
One of the great things about some multiplayer strategy games out there is that if you want to play with a friend, you don't have to directly compete with them -- you can add a couple of AI opponents and team up against them....
This is realy aimmed at (Sithrandel-YOU ROCK! and iRichard-you are cool) the OSX packagers (cuase that what I'm running wesnoth on), but all you other Binary Packagers deserve a pat on the back too.
Thank you for producing Binarys fast than I actualy have time to play them (this may be beacuse I...
Inside Mac Games is one of the bigger mac games news sites. They tend to be a bit late with their news, heralding news that I had read several days before on other fan sites, but i suppose when you're a big site it takes a while for the news to get to you.
I noticed when playing on easy that you are always guaranteed 100 gold at the start of a level. Now I'm playing on medium and can start a level with less than 100 gold.
Is this intended, or a bug?
The difference has forced me to pay a little more attention to my Wesnoth gold budget. :D I recruit...
In this fourth release of 0.6.99-series Knalgan Alliance has been formed , alpha channel has been implemented, new tutorial, theme update and as usual bugs have been fixed... Changelog can be found at
It is still good time to contribute and enhance...
I noticed this kind of behavior several version ago in the level where you had to pass the dwarfs for the first time.
Now I'm playing the undead campaign (level mages and elves) and it happens again: the level starts, everybody has their say, I recruit my units, end turn -- and the mage goes...
I'm doing the tutorial, and for the life of me can't figure out how to attack someone else without being one square away. I see that I can be attacked from a longer range...
I suppose the attack menu is under the right-click?
Well how do you do this on an ibook with no right mouse button??
Okay, I've only been hanging around for a couple of days, and I've already twice seen the devs tell folks that it's more fun to learn about units as you play. That may be true, but, well, I needed a good excuse to play with pygame. So I wrote a little application that lets you browse all the...
I've got the development version out of CVS, and I'd like to run this without stomping on the release version, which I'm also playing. I was wondering how you guys do it. I'd like to be able to screw with the source, rebuild, and test as conveniently as possible... any suggestions?
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