UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
How hard would it be to implement a random campaign, i.e. randomly generated maps (as in multiplayer), that follow on as long as you want to keep playing.
You'd be able to keep your troops and gold across games, so you could start playing some multiplayer games against the AI with a really good...
Here it is my replay of Valley Of Statues played with Wesnoth 0.7.9....
No advanced unit recalled... if you have already played this scenario have a look.....
If you haven't played this scenario DON'T LOOK AT THE REPLAY as it show how this level have to be beated....
Not to be a prick, but really. Delfador's not yoda. The only way that any character can do a yoda impersonation is if they are short, asian, and mastered.
Delfador being only the last of the above, and that's a pretty weak link.
The obvious suggestion here is to change it to We must go there....
Me and a few friends are starting to put together a multiplayer map pack. While the current maps are all high quality, there is not much of a selection. So, we hope to release Wesnoth's first MP Mappack (and get it added to CVS, if the devs think the maps are good, but i digress).
In order to allow campaign developers to provide entire campaigns that go under a single directory, I've added a new feature to WML which allows specification of a path to look for binary files.
At the top level, you can add a tag as follows:
Then, whenever Wesnoth loads images, it will look in...
I'm in the process of moving my AI parameters inside of AI Tags. So, the question is, which former members of the Side tag go into the AI tag? Is it exactly as stated in the Wiki?
I'm working on a new campaign, though it is drastically different from all campaigns currently written for wesnoth. This is a non-liner campaign, meaning the player can go just about anywhere he or she wants without interruption. There are some limits to this though, certain areas of the world will...
I enjoy playing cooperatively with friends against the computer. I created this map to be played with 3 Humans working together against 3 computers who were all fighting each other. Playing any of the computer sides may also be possible, but could be very difficult, the Notherners especially.
I have begun a new campaign, at the moment simply called Frontier but anyways it currently begins on the frosty northern shore of the great continent on the mountainous coastline between the Valley of Winds and the North Lands.
We start off in command of a Dwarvish garrison located at an ice...
I have produced another scenario. I'm the same guest that was in Lost General enhancements . In this scenario, designed to be positioned in front of the Battle for Weldyn (Konrad's campaign), you are crossing a river in front of Weldyn. You have orcs on the mainland, and humans at the other...
I'll post a screenshot of it later, but here's the description:
Two kingdoms fight each other for the control of the Islands of SHUNDREAD (Yes, It's got this capitalized name because it is so awesome and it also rocks a lot)
I am trying to allow players to imbue thier wepons with fire for 10 gold and used the following code.
The messages work, and gold is subtracted, but the weapons attack type is not changed. Does the tag not work in the tag, or is there something else I am doing wrong?
Thanks to Circon for the post that inspired the following change.
I have made terrain more flexible by allowing terrain to have multiple aliases. This allows things like bridges to act like both water, and like grassland. Units on bridges will choose the better of the types when calculating...
I've been playing through Heir to the Throne and rebalancing the scenarios. I'm going to post some notes on the rebalancing effort here.
Muff Malal's Peninsula: Moremirmu's temples had already been removed from here and transferred to Isles of the Damned, to even up the choice of which way to go....
I have a scenario in which I want this to happen. I want the user to have to kill a leader of a side, who then gives a key, which then unlocks a chest, which then adds to a counter. When all four boxes are open, then the counter is full and an event is triggered. I have done...
I think that if the terrain is changed to mountains (making it harder to fight the orcs, harder to capture and hold villages, and easier for the orcs to capture and control villages), and given the new more intelligent AI, their gold ought to be reduced.
(This should perhaps go in the ideas forum, but I think it's of special interest to campaign developers.)
I think that the most fun thing in Wesnoth is the single player experience. Multiplayer is fun too, but I don't think it's the be all and end all of all gaming, and I think that for Wesnoth,...
I remember reading a post saying that it is possible to set daylight for a specific area. If that is possible, could someone please point me where to find it. I looked on the Wiki, and tried to do a search in the forumn, but came up with to many results.
I've made some changes to the way AI parameters work.
Firstly, all AI-controlling parameters should now go inside tags, that are nested in tags, NOT directly in tags. Parameters directly inside tags will be made to continue working for some time, but they should be eventually moved over.
Version: CVS 20040531
Campaign: Human easy
To reproduce: make one round of troups, set off for the mountains. Undead can't find a way around the river. It seems there is no code to find a path from character A to character B given any terrain. Rather, the present code just seems to steer them in...
I've noticed that the Crossroads level now features large mountain ranges rather than forests. Why was this change made?
I think that it's a pretty big change, and really favours the orcs since you lose both the benefits elves get from forest, and give the orcs their mountains.
I usually wouldn't complain, but I could beat the level without attacking anyone! :shock: The other 3 times I've played this campaign, I've had a significantly harder time at it. This has to do with how the enemy's troups will gather together before attacking, and seemingly sometimes recoiling if...
I don't think there is any significant difference between Medium and Hard now. The eastern Lich recruits only Wraiths, rightly judging that they are far more effective than the walkers. You get mobbed by dozens of wraiths wherever you attempt to make your stand. My team I sent to snatch the SE holy...
Well it would be the eldest of all races allied to fight the greatest evil of their island.
They have not had dealings with Wesnoth in a long time.(they live on another island AlterMyst )
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