Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
Please make sure to read the wiki page regarding how Wesnoth handles copyright. Not reading on how Wesnoth handles copyright does not prevent the information stated therein from applying to everything posted to this forum.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
Of all the custom factions out there the Kalifa are the only ones so far with any chance of ever making mainline. One of the reasons they haven't is because their graphics aren't up to the current wesnoth standards. Sadly no one has had the time, will or ability etc. to improve them.
I've noticed for years that the transitions between non-dwarvish castles and cave walls. Yesterday, I decided to tweak the terrain graphics WML to replicate the behavior of dwarvish castles with other castles (but not keeps). The result is at the end of this post.
Poor Deoran still has old sprites and is mounted on a pony . Since I'm working on the knight's animation I had a shot at it. Here is the result (not sure which level it should be):
deoran_update.png
The left one shows the first steps with a recolored Knight. Since he's a unique character I...
Simply, I would like our community to clone this animation over to the knight. Feel free to do just one direction - that'll be a ton of work in itself. The new base frame is attached, pay close attention because it is...
I want to use a couple saurian sprites from /wesnoth/data/core/images/units/saurians/ on my website. Are the artists opposed to this? I could credit them.
I had an idea, which can be accomplished quickly and easily if accepted.
In my campaigns the companies often travel by ships, but this is not rare in core wesnoth campaigns either - (Heir to the Throne map5b, Rise of Wesnoth sea voyages, etc.)
Why not represent sea voyages with a different...
The Minimap got a second mode for displaying the terrain.
While the classic one takes the terrain's symbol image (in most cases the same that represents the terrain in the editor's palette)
and scales it down, the new one fills the hex's minimap region with an to the base terrain associated...
I´ve just started doing repaints of the portraits for the Hammer of Thursagan. I´ll be sticking pretty closely to the original portraits, doing simple paintovers when I can.
The three I´ve sketched out so far are Ainglondur(Just sketching over the original with tiny tweaks), Angarthing(Using the...
I'm just wondering if at any point, anyone has ever made female versions of any of the currently male only units (units like the knights and generals and such). If so, would it be possible to provide a link to that work?
For some time I've been thinking that the Wesnoth UI skin could really use a facelift. I learned that mordante is working on a rebuild of the interface, so I offered to design a new skin.
So far I'm just brainstorming; the attached mockup is just an assortment of different ideas and should not be...
It’s been a while since I’ve sat down for a good game, when… is it just me, or does the Great Tree (^Fet) stands out very easily among the rest of the forest terrain, as if it is glowing? I feel like maybe it needs to be a bit darker, or at least have a little more contrast, to blend in just a...
Hi, I'm VaZqeZ and greet all fans of this great game. ;)
For a long time I play and watch the development of this game. So I wanted to finally contribute.
I am a freelance graphic designer and my focus is on the creation of game UI (User interface).
Last time I did the UI in the game Open General...
I've implemented a feature that allows one to play only a single move during replays, problem is, we don't have a button image for that, from what I've seen they're all taken.
Could someone create one, please? Something basic, nothing fancy, like |▷, would be great. One could take inspiration...
I've made alternative graphics for poacher unit line, from poacher through trapper to the huntsman finally. I wonder if these pictures are that good so You can turn them into the mainline instead of the old ones :D
Here are they:
poacher
trapper
the huntsman
I've been following the recent addition of portraits, and thank gods
someone made me notice goblin portraits were missing, which I took
as an opportunity to work on something as well. So here comes the linearts
for a goblin and an impaler as well as a rouser. I know there're some things I
need...
Long time ago i went to artists school. I think, that i will can create good images. But i can't coloring images, only pencil work good in my arms. Can anyone artist help me with coloring or coloring by himself?
And i want listening all, who see any mistake, and all, who want...
Hi I'm trying to make a colour in an image/icon transparent, I can make the whole thing transparent with O~() but just want to replace a particular colour, which I can do for non-transparent colors with ~PAL() e.g. icons/jewelry_necklace_amber.png~PAL(0,0,0 > red)~O(0%)
The current game graphics are stored in over 9000 files. So many files is quite annoyingly much, it causes trouble when finding files, diagnosing disk usage,... So, a GSoC ( Google Summer of Code ) project is planned to resolve this issue.
The way of achieving this preferred by the people I saw on...
Hi all and sorry for this stupid question :oops: . I have been looking in a lot of directories in the github repo to find images for tiles, buildings, etc. I couldn't find where these resources are placed. Could someone provide a pointer please?
After a little more research and a bit of luck I think I've come up with a way to make most people happy.
Since its not clear this is to add spritesheets to be able to convert the exisiting images as well as for new content or addon content. The other Goals are to speed up loading,...
As pointed out in bug 21643 , there are some corner cases for fog and shroud that look bad (or possibly look ed bad, in the specific case of #21643). Fixing the bug took some coding as well as a new image. Both are in place, but the image is something of a hack job:
fog-all.png
Still, it's a...
I october I posted effects of my work on ricefield and dikes on workshop forum. I think that I should repost the files here to know if they are considered of good enough quality to be included into mainline. So far I have got ready dikes (equivalent of fences) and rice vegetation (equivalent of...
A while ago I had attempted to make a new dummy image to replace the old one, which I belive is still in use. However I was unable to complete it. Here's a sketch I just made up tonight. Is it still going to be replaced and, can I continue on with it? If not please just lock this thread.
regarding the kalpihate, I'm wondering, why are we still using the old sprites? There have been made much better sprites in the meantime.
I found this somewhere in the art threads, but I couldn't really find the original post..
I've been trying to crate scenarios which involves a siege on a castle which sits atop a spiraling hill of sorts, but sadly their isn't any way to raise terrain at all. I was wondering if their is any plans on developing such a feature in the game?
The actual development and feedback thread for the new bigmaps is in the closed forum , and the purpose of this thread is to collect needs and wishes of UMC authors regarding the currently mapped and unmapped portions of the world. I can easily change the geography of all the parts of the world not...
For some time now, there have been talks with Jetrel about commissionning my next series of portraits; I am glad to announce that this project begins today!
The aim is to give our portrait roadmap a boost and get closer to the completion of the revamping work that began over 3 years ago....
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