Conquest, Conquest+, Conquest+ Space Updates

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Gwledig
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Conquest, Conquest+, Conquest+ Space Updates

Post by Gwledig »

3.5.8

Fixed some new tile issues due to wesnoth 12.0.1 (some broken tiles causing maps not to load)
Last edited by Gwledig on July 21st, 2019, 9:29 pm, edited 2 times in total.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

3.5.9

Fixed missing icons for Rift Lord (Conquest+ classic Rift faction) and missing ethereal scorpion (Magus unit in Conquest+ Classic)
Last edited by Gwledig on April 27th, 2015, 1:19 pm, edited 2 times in total.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

version="3.5.0" Conquest Plus Classic

version="3.4.8" Conquest Plus Space

minor fix to remove duplicate "repulse" message shown in side menu skill area (weapon special) e.g. for "Celtic Defender" unit...
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

version="3.5.1" Conquest + Classic
version="3.4.9" Conquest+ Space/Ranged

Slight fix to capitol mode placement to try to avoid overlapping sides on map
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

Conquest + Classic
version="3.5.4"

Fixed Conquest Wales map so REALM mode is available, was accidently turned off.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

minor fix to human cavalry unit, which was missing 4hp... should have been 90 as shown in the recruit menu not 86..
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

Conquest + classic version="3.5.6"
Conquest + space version="3.5.3"

minor fix, starting militia (AI and player) now has 0 mv on deep water
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

Conquest+ classic version="3.6"

Minior fix: map & units not being redrawn on turn 1 in the Wesnoth map, possibly causing issue where all players can't see nearby opponents, especially useful in standard/scattered mode for villa swaps
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Conquest and Conquest+/Space Updates

Post by Gwledig »

I have updated Conquest (original gameplay), Conquest+ and Conquest+ Space (ranged) on the 1.14 server, please also see this announcement:

Code: Select all

https://forums.wesnoth.org/viewtopic.php?f=15&t=50203#p645004
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest Updates

Post by Gwledig »

Minor fix, there was a redundant images path in the main.cfg for conquest+ space now removed
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Re: Conquest+ Updates

Post by Gwledig »

Updated Conquest Original Gameplay and Conquest+ on addon server, as Desert Empires map label colours were not working, so was hard to see the 'super bonus', where 'Empire' superbonus is colour coded on map...
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Gwledig
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Re: Conquest+ Updates

Post by Gwledig »

Hm had some chat in game re siege not working in conquest+ space, after testing I think it does work, perhaps they had thought siege always destroys the fortification this is not true, the siege unit can be killed but does x6 damage, the enhanced damage is shown in the attack screen vs the enemy - see these examples below:
seige2.PNG
seige1.PNG
seige4.PNG
seige3.PNG
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Conquest, Conquest+, Conquest+ Space Updates

Post by Gwledig »

Slight update to conquest+ due to Roman faction incorrectly described as 'Feudal' faction in 'Rise of Rome' map.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest, Conquest+, Conquest+ Space Updates

Post by Gwledig »

I have had to roll-back an update to include optional starship icons due to a problem this is now working on addons without the special icons for now, I will post back soon.
Attachments
ships.PNG
Last edited by Gwledig on July 25th, 2019, 9:17 pm, edited 1 time in total.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: Conquest, Conquest+, Conquest+ Space Updates

Post by Gwledig »

One small further update to all conquest mods, I have changed map names to show DOWNLOAD OPTIONAL FOR GRAPHICS as this is more accurate than simply NO DOWNLOAD NEEDED, as all the mods have some extra graphics which work when u DL the mod for multiplayer, e.g. Caravel ship (or it's just a basic boat).
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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