A Random RPG Adventure

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Profession and crafting system has gone back to the way it was before today update (non-individual). I considered it too bothersome to be a good idea.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

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Modified how potions works, now they have a random effect (example: instead of healing 25, potion heals 4 d6 dices).
Added explosive potion. Changed alchemy a little.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

A new version is out, with new map, however as weird as it may seem, it is a PVP map for 4 players. :shock:
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Clash of Heroes is now a standalone add-on, separate from ARRPGA.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Improved the random combat for Classic AI Map, now it should be quite more difficult than it used to be in the past.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

I uploaded a new version containing several bug fixes and cosmetic changes in the Classic Map.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Update: Now game menu windows do not close after being used.
Also slightly Modify Terrain DM command to make it more convenient.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

In the classic AI DM, now there are random events that cause units(any side) to hurt themselves while moving(such as tripping or losing their grip while climbing). I don't know if they will stay there, it's sort of an experiment.
FortTell
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Re: A Random RPG Adventure

Post by FortTell »

PapaSmurfReloaded wrote: May 30th, 2018, 2:31 am In the classic AI DM, now there are random events that cause units(any side) to hurt themselves while moving
At least let the players roll a saving throw (even it is automatic). "You trip and take 1d6 damage" is very frustrating because you can not do anything to prevent that, and if it can happen in a critical moment, it will hurt very much. Also maybe unit gets a bonus to the save if said unit has high def%/high move on current terrain? How often does an elf trip in a forest?
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

FortTell wrote: June 2nd, 2018, 9:49 am
PapaSmurfReloaded wrote: May 30th, 2018, 2:31 am In the classic AI DM, now there are random events that cause units(any side) to hurt themselves while moving
At least let the players roll a saving throw (even it is automatic). "You trip and take 1d6 damage" is very frustrating because you can not do anything to prevent that, and if it can happen in a critical moment, it will hurt very much. Also maybe unit gets a bonus to the save if said unit has high def%/high move on current terrain? How often does an elf trip in a forest?
The saving throw thing isn't a bad idea.

Tripping on flatland has a 1/100 chance, on forest 3/100, the other events have a 5/100 chance. Which should be rather rare.
Also tripping does not only happen to heroes but enemies too.

I'll remove this feature untiI can improve it.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Now narrations appears in the chat log.
Meeky
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Re: A Random RPG Adventure

Post by Meeky »

Do you run regular games now and then? I'm interested in trying out a lengthier session of this at some point.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New Map released. This item it is centered around the Green Isle, the place where the founders of Wesnoth came from. Enjoy!
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New map, "The Far North" which takes places north of Wesnoth,in the territory of the orcish clannates.
Changed mostly minor things to "The Green Isle" map.
Meeky wrote: June 11th, 2018, 12:49 am Do you run regular games now and then? I'm interested in trying out a lengthier session of this at some point.
Sorry for taking long to reply, maybe some saturday or sunday?
Meeky
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Re: A Random RPG Adventure

Post by Meeky »

PapaSmurfReloaded wrote: June 15th, 2018, 3:39 pm New map, "The Far North" which takes places north of Wesnoth,in the territory of the orcish clannates.
Changed mostly minor things to "The Green Isle" map.
Meeky wrote: June 11th, 2018, 12:49 am Do you run regular games now and then? I'm interested in trying out a lengthier session of this at some point.
Sorry for taking long to reply, maybe some saturday or sunday?
I'll certainly try to poke around on late Saturday evening and on Sunday morning to see if you're around.
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