GForce0's Multiplayer Scenario's

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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GForce0
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GForce0's Multiplayer Scenario's

Post by GForce0 »

In this thread I will upload all my multiplayer scenario's and it also serves as a feedback thread.
I will always add special features / surprises, so don't read the .cfg file in advance unless you want to spoil it! :)

Whenever a new one comes out I will update this post with the file and description.
Gameplay images will also be added to their announcement posts below.

Invasion
A 3-player co-op game to save the world, or not...

Updates:
Spoiler:
Monkey Hill Island
A 6-player king of the hill game, within a hostile environment on this jungle island.
The prisoner's dillema of game theory in practice:
Will you fail while aiming for the top alone, or will you be betrayed while trying to cooperate...

Note: AI is set up to follow the objective of the scenario so it is possible to play with/against AI. However, due to the nature of the objective, do not expect good tactical play from AI.
Playing with human players is therefore preferred.

Special features:
Spoiler:
Updates:
Spoiler:
Around the world
3-player world domination on a map of planet Earth.

Special features:
Spoiler:
Note: This map is not suitable for AI due to the special features.
Also, due to its size this map is probably only suitable to play with friends over multiple sessions in a longer period of time.

If using a version lower than 1.14.13, memory leak can occur which causes black minimap and map drawing glitches. Reloading solves the issue, but best is to use version 1.14.13.

Updates:
Spoiler:
Battleships
2-player Battleships.
Adaptation from the famous game where you need to target each other's ships. Fight on land over control of the cannon tower to be able to destroy the ships of the opponent.

Updates:
Spoiler:
Counter Strike
Based on the well-known shooter!

4 vs 4. Terrorists must place a bomb in one of two locations inside a mine. Counter-terror units must stop the terrorists. Find your way through the mine shafts, take ladders to upper and lower levels, the enemies may appear anywhere...

Note: Shroud on, Fog on.

Updates:
Spoiler:

Edits:
Spoiler:
Attachments
Battleships.zip
(106.78 KiB) Downloaded 249 times
Counter_Strike.zip
(7.9 KiB) Downloaded 234 times
Around_the_World.cfg
(120.62 KiB) Downloaded 319 times
Monkey_Hill_Island.cfg
(65.66 KiB) Downloaded 298 times
Invasion.cfg
(22.52 KiB) Downloaded 317 times
Last edited by GForce0 on September 27th, 2020, 1:53 pm, edited 15 times in total.
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Ravana
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Re: GForce0's Multiplayer Scenario's

Post by Ravana »

Most people are lazy. It would be better to provide the scenarios as addon.
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GForce0
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Added 2nd scenario, also available on the add-on server :)

Also placing the gameplay pictures of the first scenario invasion here:
Invasion
Spoiler:


Monkey Hill Island
Spoiler:

Edit: To add pictures
Last edited by GForce0 on September 14th, 2020, 3:44 pm, edited 2 times in total.
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

3rd scenario now available!

Around the World
Spoiler:
EDIT: To add pictures
Last edited by GForce0 on September 14th, 2020, 3:28 pm, edited 1 time in total.
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

New: Battleships!

Battleships
Spoiler:
EDIT: To add pictures
Last edited by GForce0 on September 14th, 2020, 3:40 pm, edited 2 times in total.
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Is there a way to force players that join the multiplayer game to download the add-on?
I have custom images in Battleships, but if someone joins without the add-on installed, he won't see the images.
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Re: GForce0's Multiplayer Scenario's

Post by gfgtdf »

yes you can add require_scenario=yes to your [multiplayer] tags
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Thanks!! It is now updated
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

The next scenario is here!
Counter Strike, based on the well-known shooter

Counter Strike
Spoiler:
EDIT: To add pictures
Last edited by GForce0 on September 14th, 2020, 3:41 pm, edited 3 times in total.
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Re: GForce0's Multiplayer Scenario's

Post by Lord-Knightmare »

Can you please add map screenshots to your posts? Would be nice to get an overview of what the map looks like.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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GForce0
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Thank you, that is a good tip! I will do that ASAP.

Also, Counter Strike is updated to v1.1 to solve some issues
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Unforunately, there can only be 6 attachments per post, so now I added the images of each scenario in their separate posts
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Re: GForce0's Multiplayer Scenario's

Post by Bladget »

I liked Battleships. The map layout on land is rather simple however. If there was an easy way to apply this scenario to any map, for example to be able to choose any layout map from a pool, this could be popular in multiplayer. The act of shooting the cannon and sinking a ship is rather satisfying.
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Thank you for your feedback!

I kept it simple to try to put the focus on shooting the ships. Also, I am not really good making nice and balanced maps, but like to play more with putting special features. But it is indeed an interesting idea to make it work on any map.

Currently there are two things that are "hard-coded" and not in the map-file: Cannon tower location and starting locations of ships. (And the cliffs graphics, but that is not a functional aspect)
Easiest would be to keep that the same. Although that would not make it useful for ANY map.

Or the code could be made more generic, so that those locations are found using the code rather than being set, by using specific terrains for them.
But still I think any map to be used would need to be adapted (a little) to make this work.

The second challenge then is that I don't know at the moment how you could load the scenario with different maps. Or selecting any map, and then turn on the mechanics to work.
Pre-creating a whole bunch of different maps that have the mechanics would not be ideal I think
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Re: GForce0's Multiplayer Scenario's

Post by Bladget »

I would ship map files that are adapted to the scenario in the add-on distribution. I don't know the specifics, just saw passing mentions in scattered tutorials and the like that scenario can potentially load different maps. There is some kind of random map generator for ladder too, from what I know. I expect there to be some kind of specialised feature exposed by the engine.
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