Path of Summoner Multiplayer Era

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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fmunoz
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Path of Summoner Multiplayer Era

Post by fmunoz »

Still not finished as 1 element (Air) and several creatures still missing (and other only have some frames).
Install at your own risk... Help with the units will be appreciated (like sounds missing and stuff)
EDIT: Added version 0.02
REEDIT: Added version 0.03
Last edited by fmunoz on June 29th, 2005, 7:59 pm, edited 2 times in total.
Boucman
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Post by Boucman »

fmunoz, you should put that era in the campaign server, it would allow more playtesting...
Fight key loggers: write some perl using vim
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Tomsik
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Post by Tomsik »

nice era :)
it works wihout any errors here :)
fmunoz
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Post by fmunoz »

I have to finish all creatures first...I really dislike alpha campaigns on server
Attila
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Post by Attila »

pretty neat, I like it.
Seiryu
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Post by Seiryu »

Attila wrote:pretty neat, I like it.
Me too but for the chief I think it is better to change them.
The N'EX is in my blood.

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olof
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Post by olof »

cool era, yes, but i agree, chief should be changed
Seiryu
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Post by Seiryu »

Another thing: shouldn't the factions be balanced? I meant that if we want only master of fire or water or... Well I like the era there is a lot of fantasy but the chiefs are... whatever I like it and I would like to see a same era with more units and a hero era with the same basics.
The N'EX is in my blood.

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fmunoz
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Post by fmunoz »

Even is all master summoners look the same they have different powers... ( all Earth masters have 1 more melee damage and a lot of resitances too, also check the magic of the Earth-Water master later I'll add more combinations)
I'm working in a graphic for them (one set with some specail frames for some powers).
In my version there are a couple more of units and balancing changes and a full path (Air)

The era is based on my unreleased campaign where you travel learning magic from different paths. These are the units you can learn to summon and the powers you can adquire.

These Masters have the equivalent of 3 picks of each path. Your character could learn a total of 5 of them but you can mix and match (like Life-Life-Life-Water-Earth)

I'll try to post a new version later.
SaintDust
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Post by SaintDust »

where do i put the download at..?

cause i want to test it
fmunoz
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Post by fmunoz »

Here, you hve just to unzip it.

If you are using windows (IIRC) unzip it at:
C:/Program Files/wesnoth/userdata/data/campaigns/
(Change drive letter or Program Files to fit your local version)

In linux/unix:
~/.wesnoth/userdata/data/campaigns/

In mac no idea... maybe also like unix?
fmunoz
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Post by fmunoz »

Added version 0.02
Master summoners get custom sets of graphics.
Added a lot of images
New magic Path: Air
New units: Wind Herder (name pendig revision) and Razorbird
2 eras, one with only summoners an danother one with normal units also (with 3rd level leaders)



Still missing a lot of frames and descriptions and correct sounds.
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Tomsik
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Post by Tomsik »

can you post ver.0.02?
i just like that era and you know :)

EDIT: im blind, i found it
Last edited by Tomsik on June 28th, 2005, 4:07 pm, edited 1 time in total.
Seiryu
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Post by Seiryu »

Cool. thats cool. Can i ask you something?: Can you work on another element: Electricity? :D I meant master of thunder for example.
Last edited by Seiryu on June 29th, 2005, 3:21 pm, edited 1 time in total.
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Tomsik
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Post by Tomsik »

i found bug, you can chose factions from summoners era and default, its wrong i guess.(ver 0.02)
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