Path of Summoner Multiplayer Era
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Path of Summoner Multiplayer Era
Still not finished as 1 element (Air) and several creatures still missing (and other only have some frames).
Install at your own risk... Help with the units will be appreciated (like sounds missing and stuff)
EDIT: Added version 0.02
REEDIT: Added version 0.03
Install at your own risk... Help with the units will be appreciated (like sounds missing and stuff)
EDIT: Added version 0.02
REEDIT: Added version 0.03
Last edited by fmunoz on June 29th, 2005, 7:59 pm, edited 2 times in total.
Another thing: shouldn't the factions be balanced? I meant that if we want only master of fire or water or... Well I like the era there is a lot of fantasy but the chiefs are... whatever I like it and I would like to see a same era with more units and a hero era with the same basics.
The N'EX is in my blood.
[Off from Wesnoth]
[Off from Wesnoth]
Even is all master summoners look the same they have different powers... ( all Earth masters have 1 more melee damage and a lot of resitances too, also check the magic of the Earth-Water master later I'll add more combinations)
I'm working in a graphic for them (one set with some specail frames for some powers).
In my version there are a couple more of units and balancing changes and a full path (Air)
The era is based on my unreleased campaign where you travel learning magic from different paths. These are the units you can learn to summon and the powers you can adquire.
These Masters have the equivalent of 3 picks of each path. Your character could learn a total of 5 of them but you can mix and match (like Life-Life-Life-Water-Earth)
I'll try to post a new version later.
I'm working in a graphic for them (one set with some specail frames for some powers).
In my version there are a couple more of units and balancing changes and a full path (Air)
The era is based on my unreleased campaign where you travel learning magic from different paths. These are the units you can learn to summon and the powers you can adquire.
These Masters have the equivalent of 3 picks of each path. Your character could learn a total of 5 of them but you can mix and match (like Life-Life-Life-Water-Earth)
I'll try to post a new version later.
Added version 0.02
Master summoners get custom sets of graphics.
Added a lot of images
New magic Path: Air
New units: Wind Herder (name pendig revision) and Razorbird
2 eras, one with only summoners an danother one with normal units also (with 3rd level leaders)
Still missing a lot of frames and descriptions and correct sounds.
Master summoners get custom sets of graphics.
Added a lot of images
New magic Path: Air
New units: Wind Herder (name pendig revision) and Razorbird
2 eras, one with only summoners an danother one with normal units also (with 3rd level leaders)
Still missing a lot of frames and descriptions and correct sounds.
Cool. thats cool. Can i ask you something?: Can you work on another element: Electricity? I meant master of thunder for example.
Last edited by Seiryu on June 29th, 2005, 3:21 pm, edited 1 time in total.
The N'EX is in my blood.
[Off from Wesnoth]
[Off from Wesnoth]