Sleepwalker Animation Commissions WIP - Dwarves

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Jetrel
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Jetrel »

Looks great! I really have nothing constructive to add. :oops:
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

:) OK cool.

Here's the SE bob... I'm pretty happy with it except for maybe the shield. There's a single frame where it might look a bit snappy but I'm not sure if it's just something I'm seeing personally so I'm posting it as it is now.
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fighter-se-bob.rar
(29.72 KiB) Downloaded 747 times
fighter-se-bob.gif
fighter-se-bob.gif (5.08 KiB) Viewed 18619 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by beetlenaut »

I see what you mean about the shield. Maybe it would work if you didn't move the lines on the shield and just foreshortened the outside.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Yeah your right, it's fixed now. Foreshortening wasn't my intention though, I wanted to give the impression the shield moved less than a pixels width, as is the movement on many other parts on the body on many frames... I can't make it easy on myself with dwarves as I did with the saurians. Too much movement would look odd as opposed to them.

I was still buggered with the NE baseframe... changed the angle on the shield and axe plus some other minor stuff. I'm happy with it now so here's the NE bob too...

NE axe attack finished... I read somewhere that Jetrel was pushing towards making all movement blurs opaque, to not mess up any teamcolors the blur might pass over. I haven't done so yet but I will edit the old SE attack animations to give them a opaque blur.

Just the NE defend and hammer attack animation left now, then I will adapt the rest in the line.
Attachments
fighter-ne-attack.gif
fighter-ne-attack.gif (14.82 KiB) Viewed 18410 times
fighter-bob.gif
fighter-bob.gif (10.21 KiB) Viewed 18410 times
fighterbob+NEaxe.rar
(105.66 KiB) Downloaded 760 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader »

Looks good, and yeah, opaque blurs should be the standard going forward.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Alrighty I made NE hammer as well as tweaking the existing attacks. They all got opaque blurs now. When making the hammer animation I increased the frame number by one. I felt the NE needed that so to keep it similar I did so with the SE as well.

Last time I posted the attack png's I just brainlessly named them fighter-ne-attack1 etc. But as the unit has 2 different melee attacks I renamed it back to axe and hammer...

EDIT: Oh yeah I added a bit of motion blur when he is raising the hammer on the NE attack. Tell me if this is undesired.

EDIT2: Still got 2 upload slots. Heres the NE defend and voila dwarf no.1 done... graphics wise. I will do some WML soon.
Attachments
fighterNEdefend.rar
(18.78 KiB) Downloaded 780 times
fighter-ne-defend.gif
fighter-ne-defend.gif (11.48 KiB) Viewed 18107 times
fighterattacks.rar
(159.95 KiB) Downloaded 797 times
fighter-axe.gif
fighter-axe.gif (14.83 KiB) Viewed 18193 times
fighter-hammer.gif
fighter-hammer.gif (10.68 KiB) Viewed 18193 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

OK I have done the WML, tested and tweaked everything to final status for the Fighter and its looking nice. Here's all the files bundled together: sprites (Some original sprites renamed), fighter.cfg and animation-utils.cfg

The macro added to animation-utils is DEFENSE_ANIM_DIRECTIONAL_FILTERED


Moving on I made some NE base frames for Steelclad and Lord. I also edited the existing SE baseframes making the same changes that has been done to the fighter before (boots and kneeguard).
Attachments
dorfs.png
dorfs.png (13.61 KiB) Viewed 18063 times
DwarfFighterAnims.rar
(350.25 KiB) Downloaded 749 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader »

I'd nix the motion blur on the hammer raise N, it's somewhat distracting IMO. Otherwise, looking great as usual.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

TSI: Are you sure? Here's the 2 frames without it.

Run for Steelclad.
Attachments
StellcladRun.rar
(96.32 KiB) Downloaded 744 times
fighter-ne-hammer4.png
fighter-ne-hammer4.png (4.42 KiB) Viewed 17901 times
fighter-ne-hammer3.png
fighter-ne-hammer3.png (4.46 KiB) Viewed 17901 times
fighter-ne-hammer3.gif
fighter-ne-hammer3.gif (10.68 KiB) Viewed 17901 times
steelclad-run.gif
steelclad-run.gif (12.69 KiB) Viewed 17901 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader »

Yep, definitely sure.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Ok, I was afraid the movement might look too snappy otherwise.

Lord se run.

EDIT: Here's the NE run. Hmm I realized I uploaded mirrored frames of the steelclad run before... gonna fix that.
Attachments
lord-ne-run.gif
lord-ne-run.gif (7.89 KiB) Viewed 17462 times
lord-ne-run.rar
(48.7 KiB) Downloaded 711 times
rhinocharge
rhinocharge
lord-se-run.gif (9.29 KiB) Viewed 17677 times
lordSErun.rar
(53.91 KiB) Downloaded 781 times
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Sleepwalker
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Here's the proper steelclad run along with some minor fixes... Also an attack.
Attachments
SteelcladRunAxe.rar
(151.73 KiB) Downloaded 750 times
steelclad-run2.gif
steelclad-run2.gif (12.7 KiB) Viewed 17458 times
steelclad-ne-attack.gif
steelclad-ne-attack.gif (16.69 KiB) Viewed 17458 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Jetrel »

:mrgreen: Brilliant work on that cape.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Thanks, have some more. ^_^

EDIT: Steelclad bob
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steelclad-bob.gif
steelclad-bob.gif (11.5 KiB) Viewed 17315 times
SteelcladBob.rar
(62.03 KiB) Downloaded 805 times
lord-ne-axe.rar
(46.66 KiB) Downloaded 906 times
lord-ne-axe.gif
lord-ne-axe.gif (18.93 KiB) Viewed 17401 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

I have noticed a thing about the lord baseframe that's been nagging me, which if I am going to make a bob animation for it I will need to modify: It looks like the lord was originally designed to have a single sided axe, with the back of the axe blade resting on the shoulder... When the lord was later animated it was depicted with a double sided axe. To account for the double sided axe I changed the baseframe a bit. The original sprites arm was very long too so I made it more proportional. Now the axe is to the side of the shoulder.

Next to the new sprite is the original with unmodified boots and kneeguard.

Edit: Next animation is... apparently our portrait director. :roll:
Attachments
lord-bob.gif
lord-bob.gif (13.52 KiB) Viewed 17120 times
lord-bob.rar
(65.13 KiB) Downloaded 747 times
lord baseframe.png
lord baseframe.png (6.41 KiB) Viewed 17294 times
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