LOTE Unit Release

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szopen
Posts: 631
Joined: March 31st, 2005, 12:51 pm

Re: LOTE Unit Release

Post by szopen »

Hmm I was so sure I DID posted a reply here...

anyway, Efinari, I posted this string as an example what I mean by "consistency". I know you have a desert, that's why I said this should be easy.
Spoiler:
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH
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Efinari
Posts: 103
Joined: January 25th, 2011, 3:07 am
Location: Grakvr Peak, Eastlands

Re: LOTE Unit Release

Post by Efinari »

Just thought you ought to know, LOTE Unit Release has been updated to include the map as finished in Geographical Reconciliation. If you want the newer map, you can get the release again (or just download it from the afore-mentioned link).
Kallin Efinari
---Creator of "LOTE Unit Release", "7p - Afterwards", and "Chain Lightning"
(Working on 1.12 port of "7p - Afterwards")
Managing compatibility between 4000K people's ideas of what happens? Forget it!
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Efinari
Posts: 103
Joined: January 25th, 2011, 3:07 am
Location: Grakvr Peak, Eastlands

Re: LOTE Unit Release

Post by Efinari »

Good news for those of you who enjoyed the initial release: I have finally finished porting LOTE Unit Release to the latest stable version of Wesnoth (1.12)!

You can find it on the add-ons list. I did a little polishing (internal stuff, the units still look the same), and the afore-mentioned map is included with the add-on for your reference.

Enjoy!
Kallin Efinari
---Creator of "LOTE Unit Release", "7p - Afterwards", and "Chain Lightning"
(Working on 1.12 port of "7p - Afterwards")
Managing compatibility between 4000K people's ideas of what happens? Forget it!
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Atreides
Posts: 1055
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: LOTE Unit Release

Post by Atreides »

The 1.12 dir can be copied to 1.14 and it works fine.
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Atreides
Posts: 1055
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: LOTE Unit Release

Post by Atreides »

Found a bug when a mind controlled unit is killed it keeps trying to turn it back (even though it is dead) and shows a invalid WML error in the game. This may be due to my copying it to 1.14 but I can't be sure it doesn't also happen in 1.12.
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