[My] Custom Units
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[My] Custom Units
I did these a while back and thought I'd share them now. I've edited the basic wose to make LOTR-styled units.
- Attachments
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- Great wose with beard.
- ent-great.png (7.38 KiB) Viewed 2622 times
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- Bigger wose with a beard.
- ent-ancient.png (5.43 KiB) Viewed 2622 times
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- Wose with a beard.
- ent.png (4.2 KiB) Viewed 2622 times
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- Basically a tree.
- huorn.png (4.34 KiB) Viewed 2622 times
Re: [My] Custom Units
In the last couple days I started working on a shadow warrior. Currently I've done the initial shading and outline for all 3 levels.
Shadow Rogue (lvl 1) --> Shadow Spy (lvl 2) --> Shadow Assassin (lvl 3) The starting outline
Shadow Rogue (lvl 1) --> Shadow Spy (lvl 2) --> Shadow Assassin (lvl 3) The starting outline
Last edited by speedduck on April 15th, 2020, 10:44 pm, edited 2 times in total.
Re: [My] Custom Units
GG but how do you create units and customized buildings?
Re: [My] Custom Units
There are many tutorials on how to make pixel art using Gimp or Photoshop.
you can templates for unit poses and then just select your colours and shadings.
This is an example on wesnoth unit shading.
If you google or youtube pixel art tutorials, you'll find enough of tutorials
Many also start with frankens, basically cutting unit pieces and re-essemble them into new units.
For that you need to learn the basics of gimp.
I recommend to start franken, if you want to make art for wesnoth that way you'll learn about the proportions of the style of wesnoth units.
Here you have an thread with many franken examples. Just read it through or check out the sprites posted there.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: [My] Custom Units
I haven't actually tried making franken units yet. I think I'll try it out to learn more. My free-drawn attempts could be better.
Re: [My] Custom Units
your free drawn attempts are not that bad for the first sprites.
I would recommend to find ways to make the lv1 lv2 and lv3 differ a bit more. They look very similar.
I would recommend to find ways to make the lv1 lv2 and lv3 differ a bit more. They look very similar.
stuff I worked on: Dunefolk Rework - ghype's Daily Art