facing
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facing
1) Recruited units always face
2) This code should make a unit face
Note that this mainline macro functions properly within my UMC:
BfW 1.15.6
Mac OS 10.12.6
Thanks. Keep up the good work.
se
, not a random direction.2) This code should make a unit face
sw
, but it does not.
Code: Select all
[modify_unit]
[filter]
id=MyLeader
[/filter]
facing=sw
[/modify_unit]
{MODIFY_UNIT id=MyLeader facing sw}
BfW 1.15.6
Mac OS 10.12.6
Thanks. Keep up the good work.
Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
- Pentarctagon
- Project Manager
- Posts: 5565
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: facing
Do you know if that works in 1.14?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: facing
I just tested for the bugs in 1.14.2.
1) The same bug exists in 1.14. Recruited units always face SE.
2) The code works in 1.14; unit faces new direction.
1) The same bug exists in 1.14. Recruited units always face SE.
2) The code works in 1.14; unit faces new direction.
Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.