Crash: SotA - Meeting of the Minds

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Phi
Posts: 3
Joined: February 2nd, 2021, 1:12 pm

Crash: SotA - Meeting of the Minds

Post by Phi »

Hi!

After many, many years, I am playing Wesnoth again. The SotA campaign whihc was added at some point in time after I last played the game. At the beginning of the Meeting of the Minds szenario, Wesnoth stops showing anything. Pressing random keys somehow got me to the next szenario (also once it crashed the game), but I would still like to know what happened in that szenario. Can someone tell me.

In the shell Wesnoth says

Code: Select all

Detected an image with bad dimensions: items/gold-coins.png: 60x37
It will not be masked, please use: 72x72
Maybe this has something to do with it. I would also appreciate a fix for that. I have Wesnoth 1.14.9 on Ubuntu 20.04.1 LTS.

Code: Select all

Battle for Wesnoth v1.14.9
Started on Tue Feb  2 14:24:46 2021

Battle for Wesnoth 1.14.9

Library versions:
Boost:             1.71
OpenSSL/libcrypto: 1.1.1e-dev (runtime 1.1.1f)
Cairo:             1.16.0     (runtime 1.16.0)
Pango:             1.44.7     (runtime 1.44.7)
SDL:               2.0.10     (runtime 2.0.10)
SDL_image:         2.0.5      (runtime 2.0.5)
SDL_mixer:         2.0.4      (runtime 2.0.4)
SDL_ttf:           2.0.15     (runtime 2.0.15)

Optional features:
JPG screenshots:                yes
Lua console completion:         yes
Legacy bidirectional rendering: yes
D-Bus notifications back end:   yes
Also, thanks for still mainting this great game.

Edit: Wait, I overlooked the reporting guidelines. I will amend my post in a few minutes.

Edit 2: Now I added the save and detailed version information. I could not reproduce an actual crash reliably. I will not recompile for debugging with for a probably very minor thing.
Attachments
SotA-Meeting of the Minds.gz
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Pentarctagon
Project Manager
Posts: 5531
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Crash: SotA - Meeting of the Minds

Post by Pentarctagon »

Most likely it's a known graphics bug that was fixed in 1.14.13, so you would need to update to that version.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Phi
Posts: 3
Joined: February 2nd, 2021, 1:12 pm

Re: Crash: SotA - Meeting of the Minds

Post by Phi »

Thanks!
Phi
Posts: 3
Joined: February 2nd, 2021, 1:12 pm

Re: Crash: SotA - Meeting of the Minds

Post by Phi »

PS: I realized that I had the Steam version installed anyway. Loaded the campaign and it worked fine.
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