Wesnoth 1.14.14

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Pentarctagon
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Wesnoth 1.14.14

Post by Pentarctagon »

Wesnoth 1.14.14 is out!

This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions.

A full list of changes and new features added since version 1.12 can be found in the release notes for this series.


Downloads
Source code (461.7 MB)
SHA256 sum: 195c7a0e2fe9f76089d1a4a83448f267a504713e0510813e4623f1496c6ff5d0
Windows installer (415.3 MB)
SHA256 sum: 454a0a9f6c82da18cd30fe8c7fd8a1f6e9a2f3cb1f53cba5e3c4e7f7c9fd088b
macOS package (453.1 MB)
SHA256 sum: 18473fb639d3ca918c7789e38c6b3c4dc2ab16ceb1957494a33b1c6ea4b4c83b
Steam
The latest stable version of Wesnoth is published on Steam and regularly receives translation updates between releases.
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous stable release. A full list of changes may be found in our changelog.
General
  • Translatable Addon Titles and Descriptions
    It's now possible to add translated titles and descriptions to your addons, so they will show up in the target language when browsing the in-game addon manager. The original English title is also displayed below and can be searched for in addition to translations. If you want to add a translated title and description to your addon, see the wiki page.
  • Multiplayer Maps
    The 5 player map The Wilderlands received changes to some castles & villages, the northern river, and embellishments. It has also been made easier for player 5 to get an overview over his monsters by using the shortcut »n« to cycle through all units.
  • Scenario Files Created by the Scenario Editor
    The scenario editor creates .cfg files; but if you edit that .cfg by hand and then use the scenario editor again, the editor will completely rewrite it, likely removing any hand-edited WML. A comment warning about this is now added at the top of these .cfg files.
  • Crash When Add-ons Contain Translations
    This bug caused Wesnoth to crash when it was installed to a location with certain non-English character in the folder name and there was also an add-on installed that had translations present. This was reported as affecting Chinese characters, however it likely would have affected others as well.
  • Multiplayer Lobby Crash To Main Menu
    This was a common issue that would force Wesnoth to close the multiplayer lobby and return to the main menu. This was triggered by the list of games in the lobby being filtered in some way (such as selecting the "Vacant slots" checkbox), a game being selected, and then the list of games updating to remove the selected game from being displayed (such as the game no longer having any vacant slots).
  • macOS Fonts Unreadable
    Certain text on macOS was being displayed as nearly transparent and as such was very difficult to read under any conditions.
  • Crash When Unit Placed On Map
    In certain circumstances, a unit being placed on the map would cause Wesnoth to crash. This primarily affected add-ons which tried to use the same ID for multiple units at the same time.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
General issues:
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.
If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
RGB-less-nerd
Posts: 11
Joined: December 15th, 2018, 6:57 am

Re: Wesnoth 1.14.14

Post by RGB-less-nerd »

Thanks for updating this, I have only two point:
[url]1. the release announcement[ viewtopic.php?f=62&t=53144 /url] of 1.14.14 took me here. I think 1.14.14 should have it's own page.
2. The site still refers to 1.14.13 as the latest stable version. Can someone tend to that please?
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Pentarctagon
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Re: Wesnoth 1.14.14

Post by Pentarctagon »

The New post has been updated - I updated one link but not the other.

The front page does refer to 1.14.14 though, so you may need to refresh the page in your browser.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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