Campaign: Bitter Revenge (1.14)

Discussion and development of scenarios and campaigns for the game.

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Samonella
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Re: Campaign: Bitter Revenge (1.12)

Post by Samonella »

Excellent campaign! Looks like a lot of work. Bitter Revenge easily has one of the best stories in Wesnoth!

General Feedback:
Spoiler:
Feedback on specific scenarios:
Spoiler:
Again, thanks for your fantastic contribution to Wesnoth UMC! Hopefully I'll play another of your campaigns soon!
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
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Paulomat4
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Re: Campaign: Bitter Revenge (1.12)

Post by Paulomat4 »

Funny, i just finished bitter revenge on 1.12 yesterday as well. :)
Very good Feedback from Samonella, i completely agree. The story and the camapign is great. If You put in a bitof work to polish it it could become really awesome!

I've got a few suggestions in mind on how to improve it, so if you're still interested in working on this campaign then Drop me a message!
Creator of Dawn of Thunder and Global Unitmarkers

"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
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Wonderboy
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Re: Campaign: Bitter Revenge (1.12)

Post by Wonderboy »

Thanks for detailed feedback Samonella. And I'm glad to hear you enjoyed it.

Overall: I think this campaign has become more inconsistent with 1.12 AI changes. Some scenarios seem easier or harder than they were before (and I made some changes without playtesting them).
Spoiler:
Paulomat4: Thanks. I sent you a PM.
Campaigns that I have created (now updated to 1.14):
Bitter Revenge, The Dark Alliance, Battle Against Time, Talentless Mage
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Samonella
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Re: Campaign: Bitter Revenge (1.12)

Post by Samonella »

Here are the replays. Also, that is a good reason to keep the teams separate in 02_Elvish_Prince.
Attachments
07_Vengeange_replay.gz
(76.53 KiB) Downloaded 237 times
06_Two_Signposts_replay.gz
(80.52 KiB) Downloaded 244 times
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
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Wonderboy
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Re: Campaign: Bitter Revenge (1.12)

Post by Wonderboy »

I uploaded new version 1.1.2 to campaign server. I added extra dialogue, made balance tweaks and fixed some minor bugs.
Campaigns that I have created (now updated to 1.14):
Bitter Revenge, The Dark Alliance, Battle Against Time, Talentless Mage
ChristTrekker
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Re: Campaign: Bitter Revenge (1.14)

Post by ChristTrekker »

I don't know if this is actively maintained, but here goes.

I just played 04 Betrayal, and tried the tactic of taking out the opposing leaders as a way of stalling for the requisite number of turns. (Hey, maybe you kill the leaders and the troops scatter or something!) Anyway, I killed the traitor character, and the scenario says I failed because he died. He was an ally up to this point, but this shouldn't happen.
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Wonderboy
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Re: Campaign: Bitter Revenge (1.14)

Post by Wonderboy »

Hi, I receive notifications from replies.

I never updated this to Wesnoth 1.16. Are you playing this with Wesnoth 1.14? (or does it actually work with 1.16?)

I looked at the scenario files and it actually never sets variable that rajda has changed sides. This means this bug has existed for 13 years and no one else has reported it!

Anyway, I updated fix to 1.14 server. I will update the campaign to 1.16 at some point.
Campaigns that I have created (now updated to 1.14):
Bitter Revenge, The Dark Alliance, Battle Against Time, Talentless Mage
Konrad2
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Re: Campaign: Bitter Revenge (1.14)

Post by Konrad2 »

Wonderboy wrote: February 11th, 2022, 7:34 pm Hi, I receive notifications from replies.

I never updated this to Wesnoth 1.16. Are you playing this with Wesnoth 1.14? (or does it actually work with 1.16?)

I looked at the scenario files and it actually never sets variable that rajda has changed sides. This means this bug has existed for 13 years and no one else has reported it!

Anyway, I updated fix to 1.14 server. I will update the campaign to 1.16 at some point.
Do you plan on porting your other campaigns as well?
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Wonderboy
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Re: Campaign: Bitter Revenge (1.14)

Post by Wonderboy »

Yes, I will port them at some point.
Campaigns that I have created (now updated to 1.14):
Bitter Revenge, The Dark Alliance, Battle Against Time, Talentless Mage
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