Anthalia

Discussion and development of scenarios and campaigns for the game.

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Rodil
Posts: 29
Joined: April 25th, 2010, 7:57 am

Re: Anthalia

Post by Rodil »

I was unsure of how hard the puzzle would be as it's always simple for a puzzle maker to solve their own puzzles, I'll turn the spawn rate way down for the enemies there since the puzzle itself is turning out hard enough.

This is a really heavy spoiler ahead regarding the
Spoiler:
Spoiler:
Edit: Update up to lower spawn rate in Yetihome and make Machines not spawn in void in monolith
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

I am getting nowhere with the puzzle, reduced spawning is definitely helping but
Spoiler:
Rodil
Posts: 29
Joined: April 25th, 2010, 7:57 am

Re: Anthalia

Post by Rodil »

puzzle goal/result:
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sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

As I said I am trying to work it backwards, and it seems like something is missing. I do not see how one can get the rock to the tile adjacent to (12,1)
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sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

There's a bug: Surviving fishing darwes leads to victorious end of campaign, with no epilogues.
Spoiler:
Rodil
Posts: 29
Joined: April 25th, 2010, 7:57 am

Re: Anthalia

Post by Rodil »

I know the puzzle is possible as programmed, I have finished it. Because of the nature of the puzzle working it backwards makes it potentially harder than working it forwards.

More puzzle hints:
Spoiler:
Thanks for the bug report, I hadn't been able to win that level yet, will fix soon.
Edit1: also messed up the drop rate in that scenario, working on fixing everything now.
Edit2: fixed in 1.0.8, minor bug that doesn't effect playability: worldmap time of day will be off and reset to one next turn. still exists.

spoiler about the endgame:
Spoiler:
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

Hey, I managed to solve the puzzle.
Spoiler:
Rodil
Posts: 29
Joined: April 25th, 2010, 7:57 am

Re: Anthalia

Post by Rodil »

I had a couple of my friends try the puzzle, I'm satisfied with the difficulty of the puzzle alone. So the decreased spawn rate was a good idea. Also I'm just glad you are playing my mod. :)
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

Rodil wrote: March 12th, 2018, 9:24 pm

spoiler about the endgame:
Spoiler:
Spoiler:
Rodil
Posts: 29
Joined: April 25th, 2010, 7:57 am

Re: Anthalia

Post by Rodil »

sreesreearul wrote: March 13th, 2018, 7:17 am
Rodil wrote: March 12th, 2018, 9:24 pm

spoiler about the endgame:
Spoiler:
Spoiler:
Spoiler:
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

Rodil wrote: March 13th, 2018, 7:53 am
Spoiler:
Spoiler:
Rodil
Posts: 29
Joined: April 25th, 2010, 7:57 am

Re: Anthalia

Post by Rodil »

sreesreearul wrote: March 13th, 2018, 8:16 am
Spoiler:
Spoiler:
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

Spoiler:
Rodil
Posts: 29
Joined: April 25th, 2010, 7:57 am

Re: Anthalia

Post by Rodil »

I was able to do the monolith through the dragons and two other enemies by force of numbers. Also getting the enemies to fight each other whenever possible has been working decently for me.

hint: # of hidden characters:
Spoiler:
hint: getting more hidden characters
Spoiler:
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: Anthalia

Post by sreesreearul »

Rodil wrote: March 15th, 2018, 7:52 pm I was able to do the monolith through the dragons and two other enemies by force of numbers. Also getting the enemies to fight each other whenever possible has been working decently for me.

hint: # of hidden characters:
Spoiler:
hint: getting more hidden characters
Spoiler:
Spoiler:
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