Drake campaign - few ideas
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Drake campaign - few ideas
Hello everyone,
as you surely know, a new campaign with drakes is becoming official. What is, of course, very nice. I am currently thinking about making a new, very simply campaign for 1.15 and newer versions of Wesnoth, yet I do not wish to make it alone. So... looking for some help. I allready made some campaigns in the past, like Final Exam, The Three Elves, Unite the Clans etc.
So, first things first... here are my plans:
- 3 scenarios, no special units. Aim is to make a simple campaign, good for new players, so not very hard and not very complicated.
Scenario 1: Drakes are living in a medium-size island. Everything is okay for a long time. Leader of the drakes is a big, powerful and respected drake. However, a LOT of orcish assassins are attacking and the leader is encycled. His son will have to gather saurian allies and drive back invading orcs.
Scenario 2: By making allies of the saurians, some drake "clans" do not wish to be a friend with you any more. Also, your main drake leader is dead and they do not think your hero, his son, is strong enough. Yep, classis drake civil war, that will end by your victory, if you defeat all rebel leaders.
Scenario 3: Orcs are back with greater numbers. However, your scouts reported it to you soon enough, so you can prepare and kill a lot of orcs in the waters between your island and the main continent. Orc leader is very strong and have a lot of strong units (and they can use poison), so you will have to starve them - take a lot of villages. However, naga will come to help orcs against you, so this will be the longest scenario.
Heroes: Your leader is very fast drake glider and his best friend is also a very fast drake glider. You will be able to hire strong drakes during the campaign, so you will not have every drake in the first scenario.
Now, about technical things. I will draw maps, write dialogues etc. However, it is some time before i made some campaigns, so I need a good template to start. Does anyone wish to help a bit?
as you surely know, a new campaign with drakes is becoming official. What is, of course, very nice. I am currently thinking about making a new, very simply campaign for 1.15 and newer versions of Wesnoth, yet I do not wish to make it alone. So... looking for some help. I allready made some campaigns in the past, like Final Exam, The Three Elves, Unite the Clans etc.
So, first things first... here are my plans:
- 3 scenarios, no special units. Aim is to make a simple campaign, good for new players, so not very hard and not very complicated.
Scenario 1: Drakes are living in a medium-size island. Everything is okay for a long time. Leader of the drakes is a big, powerful and respected drake. However, a LOT of orcish assassins are attacking and the leader is encycled. His son will have to gather saurian allies and drive back invading orcs.
Scenario 2: By making allies of the saurians, some drake "clans" do not wish to be a friend with you any more. Also, your main drake leader is dead and they do not think your hero, his son, is strong enough. Yep, classis drake civil war, that will end by your victory, if you defeat all rebel leaders.
Scenario 3: Orcs are back with greater numbers. However, your scouts reported it to you soon enough, so you can prepare and kill a lot of orcs in the waters between your island and the main continent. Orc leader is very strong and have a lot of strong units (and they can use poison), so you will have to starve them - take a lot of villages. However, naga will come to help orcs against you, so this will be the longest scenario.
Heroes: Your leader is very fast drake glider and his best friend is also a very fast drake glider. You will be able to hire strong drakes during the campaign, so you will not have every drake in the first scenario.
Now, about technical things. I will draw maps, write dialogues etc. However, it is some time before i made some campaigns, so I need a good template to start. Does anyone wish to help a bit?
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
- Lord-Knightmare
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Re: Drake campaign - few ideas
A drake campaign would be nice, even if it is just 3 scenarios. However, I do find it rather trite/banal of orcs and undead always being thrown in as the bad guys. It would be nice if the antagonists were another faction for a change.Scenario 1: Drakes are living in a medium-size island. Everything is okay for a long time. Leader of the drakes is a big, powerful and respected drake. However, a LOT of orcish assassins are attacking and the leader is encycled. His son will have to gather saurian allies and drive back invading orcs.
Not really a fan of an orcish warlord spamming Slayers and Nightblades. Plus, since you have already mentioned that the player is given access to high level Drakes, then can be countered with the Drakes backed up by Saurian Soothsayers which seem to be the ideal advancement considering your intended drafts for the 3 scenarios.Scenario 3: Orcs are back with greater numbers. However, your scouts reported it to you soon enough, so you can prepare and kill a lot of orcs in the waters between your island and the main continent. Orc leader is very strong and have a lot of strong units (and they can use poison), so you will have to starve them - take a lot of villages. However, naga will come to help orcs against you, so this will be the longest scenario.
Your previously created work "The Final Exam" is one of the best campaign starter templates there is. I used to use your add-on as a skeleton for my own ones back in 2013-2015.However, it is some time before i made some campaigns, so I need a good template to start.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Drake campaign - few ideas
1) well, i wish to use poison. so... outlaws have poison too. maybe i can use them.
3) using all orc units. not just the guys with poison. so... not sure if he will use trolls, but basic melee and ranged units are a necessity of course.
about final exam, donno how can i get to it. where can i find the data after a looong time? i know that an archive is somewhere... can you pls find a link?
3) using all orc units. not just the guys with poison. so... not sure if he will use trolls, but basic melee and ranged units are a necessity of course.
about final exam, donno how can i get to it. where can i find the data after a looong time? i know that an archive is somewhere... can you pls find a link?
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
Re: Drake campaign - few ideas
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
Re: Drake campaign - few ideas
Oh yup that's mine; I originally got it from the 1.14 add-on server, seeing as it's still on there...Elven wrote: ↑February 19th, 2021, 7:49 pm https://github.com/cooljeanius/wesnoth_ ... Final_Exam
found it
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Drake campaign - few ideas
and i found an old mail, where i had my old main, server.pbl etc lucky me
question, how should i take care about gold carryover? how does campaign use it these days?
question, how should i take care about gold carryover? how does campaign use it these days?
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
Re: Drake campaign - few ideas
currently working on scenario 2. And there might be a problem with it. Currently it have a lot of sides, leaders, units... everything on big map. with classic "kill all enemy leaders".
Problem is that the scenario is very boring and not very logical. I simply does not want a million drakes everywhere. So... any idea how to change it? 25 gold for everyone is not a good idea, because there will be a very small amount of drakes early on and yet a lot of them at the end. removing most of the villages are also not the desired way... also adding a LOT of water in a problem, because i wish to use crashers. So... ideas? Or, do you think that civil war between crashers might be still a good idea?
Problem is that the scenario is very boring and not very logical. I simply does not want a million drakes everywhere. So... any idea how to change it? 25 gold for everyone is not a good idea, because there will be a very small amount of drakes early on and yet a lot of them at the end. removing most of the villages are also not the desired way... also adding a LOT of water in a problem, because i wish to use crashers. So... ideas? Or, do you think that civil war between crashers might be still a good idea?
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
- Lord-Knightmare
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- Joined: May 24th, 2010, 5:26 pm
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Re: Drake campaign - few ideas
Why not just spice things up a bit?Problem is that the scenario is very boring and not very logical. I simply does not want a million drakes everywhere. So... any idea how to change it? 25 gold for everyone is not a good idea, because there will be a very small amount of drakes early on and yet a lot of them at the end. removing most of the villages are also not the desired way... also adding a LOT of water in a problem, because i wish to use crashers. So... ideas? Or, do you think that civil war between crashers might be still a good idea?
Like, add some pick-up items and some hidden surprises on the map, monster nests.
instead of Drakes sides spamming massive enemy blobs like the traditional way, why not reduce the starting gold and vary the income to ensure a constant stream of recruits joining the battle from all sides?
Alternate between their allies. Certain Drake sides might have Naga on their team, or Merfolk, or Saurians?
Add water ford terrain instead of shallow/deep water hexes to ensure Clashers do not get hindered significantly.
Finally, if you have a big map with a large number of units, please use the
Fast Micro AI
and maybe a recruiting MAI to ensure that the Ai turns are faster than 10 minutes.Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Drake campaign - few ideas
well, i deeply tested it right now and it looks fine. there are some minor surprises, time to add more of them. there is more types of water, so crashers does not have a problem. acutally, i lost, because my saurian friend was killed one turn before i finished the last drake enemy
in fact, i dont want this scenario to be too hard. big battle means a lot of experience, what is needed for last scenario. also i need to modify dialogues. right now it is just a lot of talk at the beginning and nothing in the middle, just killing...
in fact, i dont want this scenario to be too hard. big battle means a lot of experience, what is needed for last scenario. also i need to modify dialogues. right now it is just a lot of talk at the beginning and nothing in the middle, just killing...
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
Re: Drake campaign - few ideas
Published, so free to play
Name: Leader of the Drakes
Wesnoth versions: 1.14 and 1.15
Differences between versions: none. No mushrooms, no units that needs newer versions
Name: Leader of the Drakes
Wesnoth versions: 1.14 and 1.15
Differences between versions: none. No mushrooms, no units that needs newer versions
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
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Re: Drake campaign - few ideas
Hi!
I think I may be the first to review this.
Wesnoth 1.15.10, NORMAL difficulty
My Review:
First Scenario - Island
Second Scenario - Clans
Scenario 3 - Homecoming
Replays
Starting Impressions
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Drake campaign - few ideas
Many many thanks! Your feeback is excelent. Some bugs can be easily removed by me, like in the last scenario. Some... Well... I might use some help.
Naga dirkfang: they are great, i even had them, but i decided to remove them to make it the same with 1.14 and 1.15. i can add them for 1.15 only, or i can add mermen. Mermens are not the same as nagas of course.
About that special clasher in s2 - i used him to attack, so defending only for few turns.
Also, i have to improve dialogues etc.
Naga dirkfang: they are great, i even had them, but i decided to remove them to make it the same with 1.14 and 1.15. i can add them for 1.15 only, or i can add mermen. Mermens are not the same as nagas of course.
About that special clasher in s2 - i used him to attack, so defending only for few turns.
Also, i have to improve dialogues etc.
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
Re: Drake campaign - few ideas
changes so far (i will upload in the evening):
- passive leaders
- they have more gold after turn 16 in s3 and more units to choose from
- Hirem the defender is now quick
- heroes are marked as heroes
well, i will be very happy if someone cen help a bit with other things
- passive leaders
- they have more gold after turn 16 in s3 and more units to choose from
- Hirem the defender is now quick
- heroes are marked as heroes
well, i will be very happy if someone cen help a bit with other things
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
Re: Drake campaign - few ideas
v 1.0.1 uploaded to both 1.15 and 1.14
- lots of fixes
- modified some maps (map 2 should be tested a lot, because central fort is currently very large)
- TC corrected
- enemies have more possibilities in s3
- changes to some unit
- big change - your warrior hero is now a drake fighter with cold attack and slow
- turn 16 in s3 is a big boost for enemies
- dirkfangs
- lots of fixes
- modified some maps (map 2 should be tested a lot, because central fort is currently very large)
- TC corrected
- enemies have more possibilities in s3
- changes to some unit
- big change - your warrior hero is now a drake fighter with cold attack and slow
- turn 16 in s3 is a big boost for enemies
- dirkfangs
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Drake campaign - few ideas
Hello, I have tried out the recent updated version:
Replays: Comments:
1. Campaign menu icon still lacks some TC but the difficulty option icons have them now.
2. The Drake Fighter Hero still gets a Loyal icon.
3. The Drake Fighter Hero has cold and slow in both ranged and melee.
4. AI ally of the first scenario has improved.
5. Second scenario is less frustrating now.
6. Third scenario notes:
Replays: Comments:
1. Campaign menu icon still lacks some TC but the difficulty option icons have them now.
2. The Drake Fighter Hero still gets a Loyal icon.
3. The Drake Fighter Hero has cold and slow in both ranged and melee.
4. AI ally of the first scenario has improved.
5. Second scenario is less frustrating now.
6. Third scenario notes:
- The AI ally is still useless. Clashers are not optimized for this side. The Fighters and Burners did provide some aid. Consider swapping out Clashers for Drake Warriors/Drake Flares/Fire Drakes?
- Adding the Naga Dirkfang added some challenge to this scenario.
- enemy formation can fall apart if aggressive tactics are undertaken during the Dawn/Morning time, which is intended I guess.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium