Remove/subordinate attacks
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Remove/subordinate attacks
In my MP-scenario Defense of the Goblin I would like to let the player chose wich attack he would like to use if he is attacked. This could be just to decrease disliked attacks to 1-1 but I remember that there was something to give an attack a weight (can't find it again and I am not sure if this is only for the "real" AI on its turn).
What do you think would be most clever to subordinate an attack with [message]+[option] tag?
Thanks in advance!
What do you think would be most clever to subordinate an attack with [message]+[option] tag?
Thanks in advance!
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
Code: Select all
[effect]
[filter]
x,y=$x2,$y2
[/filter]
apply_to=attack
name={NAME}
defense_weight=0
[/effect]