New traits (yeah, I've seen the FPI)

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Elvish_Pillager
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Post by Elvish_Pillager »

Dark adepts upgrade to Necromancers, and they're an exception anyway. There are lots of no-ranged units.
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Dave
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Post by Dave »

Circon wrote:
Elvish Pillager wrote:It's also useless to melee units.
Strong is useless to Dark Adepts.
If I write the code to make dextrous available to only ranged units, I might as well make strong only available to units with a melee attack.

However, while strong is not a good trait for a Dark Adept to have, it's not completely useless. It gives a couple more hitpoints, and if an Adept advances, they get a close range attack. In fact, strong is fairly good for a Lich, since it increases their melee damage from 5 -> 6, and thus their normal drain amount from 2 to 3.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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