A new race
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I seen no point in this and I disagree until coders freeze implementing new features (and bugs)Dave wrote:I didn't say freeze the units. Simply the races, or more particularly, factions.
I.e. we should say "the factions for Wesnoth 1.0 will be Loyalists, Rebels, Northerners, Undead, Dwarves/Knalgan Alliance, Lizards, and Drakes".
Don't prevent development fun (new races, new units, new factions, new graphics) from others if you keep development fun for yourself (new code, new features, etc).Dave wrote:I think we've got more than enough factions as it is, and we can freeze them now.
- Miyo
I think barbarians should be in as some units that could either be part of another faction, or simply enemies in some campaign scenarios.mlangsdorf wrote:Are the barbarians out for 1.0? They've already been proposed and some substantial work has been done.
It's just that it feels that we're rushing in all these new factions, and honestly I think we have enough factions.miyo wrote: I seen no point in this and I disagree until coders freeze implementing new features (and bugs)
I'm fine with new advancements, new units, etc. It just seems that we already do have alot of factions.
And, I would like to freeze features too soon, it's just that users keep suggesting features which do sound compelling
David
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