Bug: Recalling enemy units.
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Bug: Recalling enemy units.
I spotted this in the Drake Campaign. Elvish Pillager spotted it in the mini-campaign. In several scenarios, enemy units appear on your recall list!
The enemy units are on the enemy side. I've tried using the macros, and I've tried using the tags. If I use the one, they appear on my list, if I use both, they appear on my list and in the map.
What gives??
Code: Select all
[side]
type=Knight
description=Arne
#ifdef EASY
gold=140
#endif
#ifdef HARD
gold=110
#endif
side=1
canrecruit=1
controller=human
recruit=Horseman
team_name=good
[/side]
[side]
type=Elvish Outrider
description=Nil-Galion
side=2
canrecruit=1
recruit=Elvish Scout
income=-8
#ifdef HARD
gold=60
#endif
#ifdef EASY
gold=25
#endif
team_name=elves
recruitment_pattern=scout
#define ENEMY_ELF T X Y
[unit]
side=2
type={T}
x={X}
Y={Y}
[/unit]
#enddef
{ENEMY_ELF (Elvish Scout) 12 21}
{ENEMY_ELF (Elvish Scout) 5 16}
{ENEMY_ELF (Elvish Scout) 7 53}
{ENEMY_ELF (Elvish Scout) 6 29}
{ENEMY_ELF (Elvish Fighter) 3 43}
{ENEMY_ELF (Elvish Scout) 16 40}
[unit]
side=2
type=Elvish Scout
x=12
y=21
[/unit]
[unit]
side=2
type=Elvish Scout
x=5
y=16
[/unit]
[unit]
side=2
type=Elvish Scout
x=7
y=53
[/unit]
[unit]
side=2
type=Elvish Rider
x=6
y=29
[/unit]
[unit]
side=2
type=Elvish Fighter
x=3
y=43
[/unit]
[unit]
side=2
type=Elvish Scout
x=16
y=40
[/unit]
#ifdef HARD
[unit]
side=2
type=Elvish Scout
x=4
y=28
[/unit]
[unit]
side=2
type=Elvish Scout
x=9
y=36
[/unit]
[unit]
side=2
type=Elvish Hero
x=12
y=53
[/unit]
[unit]
side=2
type=Elvish Rider
x=16
y=32
[/unit]
#endif
[/side]
What gives??
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ummm technical suppport board?
Hard/Melodic Trance, other Electronica:
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Play Blood Series Maps!
--- ~WAY~ We Are Yousnoth---
<Li`sar> he likes it when i stand up with the remote held high "I am the princess"
http://www.musicv2.com/artist/stosswelle
Play Blood Series Maps!
--- ~WAY~ We Are Yousnoth---
<Li`sar> he likes it when i stand up with the remote held high "I am the princess"
Play the Drake Campaign until level 7, when you can recall an enemy sea serpent. The bug is obviously in level 6, as that is the only place sea serpents show up. I don't know about the Mini Campaign.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Code: Select all
#ifdef HARD
    gold=60
#endif
#ifdef EASY
    gold=25
#endif
Code: Select all
#ifdef EASY
    gold=25
#else
    gold=60
#endif
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom