Into The Underworld - MP RPG!
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Re: Into The Underworld - New MP RPG!
Thanks to Sapient and Zookeeper I have fixed a few bugs and made a small change.
- If you're not using Bob's RPG era, you can't pick up the Frost Bow or Ice Rod at 5,3
- If you're not using Bob's RPG era and you step on yeti's tracks and are a ranger, it will also display "There is little I can deduce from these prints" as well as the correct phrase.
- You can now undo a move on ice if it doesn't break.
I'll zip the files and put them here for those that want them, but I won't be releasing a new version just yet.
- If you're not using Bob's RPG era, you can't pick up the Frost Bow or Ice Rod at 5,3
- If you're not using Bob's RPG era and you step on yeti's tracks and are a ranger, it will also display "There is little I can deduce from these prints" as well as the correct phrase.
- You can now undo a move on ice if it doesn't break.
I'll zip the files and put them here for those that want them, but I won't be releasing a new version just yet.
- Attachments
-
- Into_The_Underworld.zip
- (837.8 KiB) Downloaded 771 times
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: Into The Underworld - New MP RPG!
Me and my friend beat it using Era of Magic Masters (yeah I know ), but the swamp monsters were so weak we couldn't die and move to the next area, would it be possible to have a super monster somewhere in the swamps for suicide purposes?
It seem like you nearly always die in or before the swamps, and if you survive then you can't finish it...damned if you do damned if you don't
It seem like you nearly always die in or before the swamps, and if you survive then you can't finish it...damned if you do damned if you don't
Re: Into The Underworld - New MP RPG!
I tried this campaign with Wesnoth 1.6.4 and got an error cause of unknown unit type 'Royal Agent'. Is there any way around? Will this campaign be updated for 1.6, respectively 1.7?
greetings,
greetings,
Re: Into The Underworld - New MP RPG!
edit: i made a new request in the better fitting wml-section. The new post can be found here
I had a quick look into the scripts of the campaign and found, that this missing unit is actually defined like this:
Also the data it refers to exists (in my case it can be found at /usr/share/games/wesnoth/data/campaigns/....).
So this is the first time I get involved with the scripts used in Wesnoth and I believe there must be an error in either the path or the definition itself. Some quick help, please? Would be nice to make this campaign functional again.
I had a quick look into the scripts of the campaign and found, that this missing unit is actually defined like this:
Code: Select all
#textdomain wesnoth-trow
[unit]
id=Royal Agent
name= _ "Royal Agent"
race=human
gender=male
image="../data/campaigns/The_Rise_Of_Wesnoth/images/units/noble-lord.png"
image_leading="../data/campaigns/The_Rise_Of_Wesnoth/images/units/noble-lord-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=../data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png
#endif
hitpoints=64
[abilities]
{ABILITY_ALLIED_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=150
level=3
...
So this is the first time I get involved with the scripts used in Wesnoth and I believe there must be an error in either the path or the definition itself. Some quick help, please? Would be nice to make this campaign functional again.
- Aethaeryn
- Translator
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Re: Into The Underworld - New MP RPG!
Do you have the mainline campaigns, especially The Rise of Wesnoth, installed? Debian splits Wesnoth down into smaller packages to support all 3 people who still use dial-up.pfiffi wrote:I tried this campaign with Wesnoth 1.6.4 and got an error cause of unknown unit type 'Royal Agent'. Is there any way around? Will this campaign be updated for 1.6, respectively 1.7?
greetings,
Aethaeryn (User Page)
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Re: Into The Underworld - New MP RPG!
Aethaeryn wrote:Do you have the mainline campaigns, especially The Rise of Wesnoth, installed? Debian splits Wesnoth down into smaller packages to support all 3 people who still use dial-up.pfiffi wrote:I tried this campaign with Wesnoth 1.6.4 and got an error cause of unknown unit type 'Royal Agent'. Is there any way around? Will this campaign be updated for 1.6, respectively 1.7?
greetings,
Just though I mentioned that I tried this on 1.6.5. and got the same problem. Yeah, I have all the mainline campaigns installed. I didn't actually see it on the add-on server, I added it directly from this forum topic.=/ So what's wrong?
Oh, and hi Aeth! *wave*
- Aethaeryn
- Translator
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- Joined: September 15th, 2007, 10:21 pm
- Location: Baltimore, Maryland, USA
Re: Into The Underworld - New MP RPG!
I was just trying to eliminate the most obvious option first, since when I troubleshoot I tend to overlook the obvious until last.13arrage wrote:Just though I mentioned that I tried this on 1.6.5. and got the same problem. Yeah, I have all the mainline campaigns installed. I didn't actually see it on the add-on server, I added it directly from this forum topic.=/ So what's wrong?
Maybe some of the WML is outdated. I'll have to try to take a look at it if no one does before I can get to it.
Aethaeryn (User Page)
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Re: Into The Underworld - New MP RPG!
I think you're right about the WML being outdated. Apparently the path to the units doesn't actually /work/. It's not just royal agent. I fiddled a little and 'giant crow' wouldn't show either. Fiddled that and nor would 'angel.'
Garrrrrrrrrrrrr...
Garrrrrrrrrrrrr...
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Re: Into The Underworld - New MP RPG!
Never fear! I have updated Into The Underworld, and uploaded it on the server for 1.7.8 (along with some of my other add-ons). Whenever an update like this happens, there's bound to be a few new bugs. If you suspect them, report them!
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
Re: Into The Underworld - New MP RPG!
Ey, i cant continue on swamp territory I annihilated each enemy there, and conquer each village, but now nothing happens
Re: Into The Underworld - New MP RPG!
Well, seems that i have to suicide units until monster of swamp, but when i do it, the unit simply resucite on the same hex.
- Bob_The_Mighty
- Posts: 870
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Re: Into The Underworld - New MP RPG!
Since the swamp bit is totally broken and there are so many messed up file paths, I am working on a big bug-fix. I thought I might as well tweak the difficulty while I'm at it. I personally found it decently challenging - right up until the final fight, at which point it struck me as pretty easy. Did anyone else get that far? Could they let me know, without ruining the story at all, what they thought?
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
Re: Into The Underworld - MP RPG!
I found this one in 1.4.6 or 1.4.7, and I'm not sure if it's still there or not:
As I said, I'm not sure if this is still around, because right now I only have 1.6.
contains enemy location:
Re: Into The Underworld - New MP RPG!
in my opinion, the hardest part is on snow mountains. You know, with yetis and trolls...Bob_The_Mighty wrote:Since the swamp bit is totally broken and there are so many messed up file paths, I am working on a big bug-fix. I thought I might as well tweak the difficulty while I'm at it. I personally found it decently challenging - right up until the final fight, at which point it struck me as pretty easy. Did anyone else get that far? Could they let me know, without ruining the story at all, what they thought?
Anyway, i would prefer more level 0 units rather a few level 1 units.
Also, the dwarf guy that you find on north is attacked by many enemies. It isnt difficult lose this dwarf there.
- Drakefriend
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Re: Into The Underworld - MP RPG!
The root thing doesn't work!
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.