Units height relative to villages
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Units height relative to villages
I just noticed that the city-style villages are implemented in such way units may appear "floating" on top of them on the map, as seen in the screenshot below. Perhaps this would be worth checking as part of the terrain graphics appearance cleanup.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Units height relative to villages
Fixed. I guess I'll check if any other newer villages suffer from the same...
EDIT: Fixed standard human villages and log cabin villages, too. Looks like quite a few of the remaining villages suffer from the same problem, even if it's not quite as obvious.
EDIT: Fixed standard human villages and log cabin villages, too. Looks like quite a few of the remaining villages suffer from the same problem, even if it's not quite as obvious.
- Eleazar
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Re: Units height relative to villages
I was afraid this would be another thread complaining that units and terrain use different scales.
Thanks zookeeper. When positioning villages in an image, you need to make sure they still fit when surrounded by castle, but a spot check seems to confirm you were aware of this.
Thanks zookeeper. When positioning villages in an image, you need to make sure they still fit when surrounded by castle, but a spot check seems to confirm you were aware of this.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Units height relative to villages
A pointless thread with an oft-repeated and ignorant concept, from Shadowmaster? I can't possibly imagine.
Re: Units height relative to villages
Very minor; look at the Elvish Fighters near the bottom right corner of the viewport:
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.