Marbus’s Escape

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: Marbus’s Escape

Post by Konrad2 »

On Hard, S1, are my villages really supposed to provide no income or cover upkeep?

(Apparently villages provide no income for my enemy either.)
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Jarom
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Re: Marbus’s Escape

Post by Jarom »

Yes, it's intended, for balance reasons. We'll add a note about it.
Konrad2
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Re: Marbus’s Escape

Post by Konrad2 »

Generally: You could give the player, it's allies, and his enemies more fitting teamnames than 'Player' or '1'.

S4
Emborgi-tarash is called 'the best oracle', but the unit itself is a soothsayer.


Recent mainline lore says that the Saurian mages are male, while the fighters/skirmishers are female.

The Great Wolf somehow demands upkeep.

S6
The objectives say that you have to recapture Gelu'Alben, but it has not yet fallen. So you can't recapture it.
Something minor: Gewold can recruit Assassins, but when you arrive not a single Assassin is taking part in the defense of the stronghold.

My allied AI behaves weird and gets itself killed during the first turn.
Attachments
ME-Miracle of Gelu-Aben replay 20201112-130240.gz
(35.4 KiB) Downloaded 174 times
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White_Drag0n
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Re: Marbus’s Escape

Post by White_Drag0n »

Konrad2 wrote: November 12th, 2020, 11:00 am S4
Emborgi-tarash is called 'the best oracle', but the unit itself is a soothsayer.
Hmmmm... :hmm: :whistle:


As for the AI, I suppose you're using version BfW 1.15? From what we gathered, the AI in that version is malfunctioning, the result of which you've witnessed. We try to find a fix for it, possibly by using 1.14 AI (somehow?) But we haven't exactly found a solution yet.
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Jarom
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Re: Marbus’s Escape

Post by Jarom »

Generally: You could give the player, it's allies, and his enemies more fitting teamnames than 'Player' or '1'.
Will do. Someday.
Emborgi-tarash is called 'the best oracle', but the unit itself is a soothsayer.
Soothsayer is close enough in terms of meaning, and unit type will stay for balance reasons. We will consider changing the dialogues, but it's unlikely for now, as most of the team doesn't see this as an important issue.
Recent mainline lore says that the Saurian mages are male, while the fighters/skirmishers are female.
I'm afraid this is gonna stay, because main writer said so. There's a further explanation, but I don't want to translate it.
The Great Wolf somehow demands upkeep.
Thanks, I was looking which one was the culprit of negative income. Will fix.
The objectives say that you have to recapture Gelu'Alben, but it has not yet fallen. So you can't recapture it.
Good point. We'll probably change it.
Something minor: Gewold can recruit Assassins, but when you arrive not a single Assassin is taking part in the defense of the stronghold.
We'll think about it. Thanks for pointing it out.
My allied AI behaves weird and gets itself killed during the first turn.
As White_Drag0n pointed out, it's caused by 1.15 AI behaviour change. On a side note, it's not the only error caused by 1.15, but we're working on it.
Konrad2
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Re: Marbus’s Escape

Post by Konrad2 »

So, I went and asked someone about the AI.
To disable retreating behavior (which probably causes this specific situation) you need to add

Code: Select all

{MODIFY_AI_DELETE_CANDIDATE_ACTION X main_loop retreat_injured}
, where 'X' is the side you want this to be disabled for.

On behalf of my helper I'd like to point out that the 1.15 AI is not malfunctioning, it's doing what it is supposed to do. The 'problem' would be that some of it's aspects have changed and therefor it behaves different compared to the 1.14 AI.

EDIT: While I'm at it, some replays.
Attachments
ME-Refugees replay 20201111-130722.gz
(18.4 KiB) Downloaded 170 times
ME-Bone Tempest replay 20201112-104459.gz
(38.74 KiB) Downloaded 179 times
ME-The River of the Dead replay 20201112-120445.gz
(35.39 KiB) Downloaded 178 times
ME-Steel and Magic replay 20201112-125614.gz
(35.32 KiB) Downloaded 174 times
mattsc
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Re: Marbus’s Escape

Post by mattsc »

Konrad2 is very polite in not mentioning who his anonymous helper is, so I'll own up to it. You can direct the blame my way. ;-) I have in the meantime checked out the situation and can confirm that the retreating candidate action is most likely what causes this behavior in 1.15. So removing the CA as per the code above is one way of turning that off.

Also, when I talked to Konrad2, I had forgotten that there is another way. The AI's willingness to retreat is changed by the caution aspect. I noticed that you have caution=6, which is a very high value, meaning the AI retreats very easily. If instead you set it to 0, retreating should be disabled and the behavior should be much closer to that from 1.14. Of course, there might be other reasons why you have caution set to such a high value, in which case you may want to go with the removal of the candidate action as per Konrad2's post.

Edit: For (some) more information, check out the caution entry on the AiWML wiki page.
Selenium
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Re: Marbus’s Escape

Post by Selenium »

Is there any way to beat scenario "The Run of the Wolves"? I've even looked through the code, and found nothing.
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Jarom
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Re: Marbus’s Escape

Post by Jarom »

Try letting Kochan die, kinda like in Endless Night from DiD. Sorry, no other way.
Selenium
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Re: Marbus’s Escape

Post by Selenium »

Ah. That did it, thank you.
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Rendy55
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Re: Marbus’s Escape

Post by Rendy55 »

Hi in this scenario at beginning darkness appear and then scenario ends by victory message.
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White_Drag0n
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Re: Marbus’s Escape

Post by White_Drag0n »

That's... Really peculiar. Could you send me the replay? I will try to reproduce the issue and find the fix for it.
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White_Drag0n
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Re: Marbus’s Escape

Post by White_Drag0n »

Rendy55 wrote: December 25th, 2021, 5:56 am Hi in this scenario at beginning darkness appear and then scenario ends by victory message.
Hello,
I've uploaded a bugfix of the problem you described to the add-on list. Feel free to download it and restart the scenario so that it works correctly.

Cheers!
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Lord-Knightmare
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Re: Marbus’s Escape

Post by Lord-Knightmare »

Hello, I have played Marbus Escape on Challenging...
Replays (part 1):
ME-Refugees replay 20211225-205427.gz
(18.49 KiB) Downloaded 35 times
ME-Bone Tempest replay 20211225-211602.gz
(35.33 KiB) Downloaded 36 times
ME-Tut'anor Pass replay 20211225-212628.gz
(23.18 KiB) Downloaded 38 times
ME-The River of the Dead replay 20211225-214504.gz
(32.39 KiB) Downloaded 37 times
ME-The Madness of Hunger replay 20211225-222423.gz
(45.04 KiB) Downloaded 41 times
ME-Miracle of Gelu-Aben replay 20211225-225001.gz
(62.55 KiB) Downloaded 34 times
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Lord-Knightmare
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Re: Marbus’s Escape

Post by Lord-Knightmare »

Replays Part 2 (Since 6 attachment limit)
ME-Lake of Blood replay 20211226-041014.gz
(54.45 KiB) Downloaded 48 times
ME-The Storm replay 20220114-050620.gz
(67.2 KiB) Downloaded 56 times
ME-Gjallarhorn replay 20220114-061050.gz
(51.93 KiB) Downloaded 48 times
Notes on Gjallarhorn
  • Multiple Spelling mistakes in dialogue here and there. "ghis"
  • One Elder Wose spawned on Deep water. I recommend a passable=yes check
ME-Lost in the snow.gz
(29.4 KiB) Downloaded 41 times
Note: I cannot past this as that stupid human leader dies as early as turn 4. I cannot reach him in time (regarldess of how fast I rush), and what he recruits is useless vs Undead. Debugged it.
ME-The Run of the Wolves.gz
(23.73 KiB) Downloaded 44 times
I almost made it...but most of units end up getting zoc-locked by the wraith and ghosts but I made it to the edge of the elven lands, but Kochan got slapped by woses. Debugged. Maybe consider enemies which don't get me zoc-locked half the time?
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Creator of the Isle of Mists survival scenario.
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