Crash: SotA - Meeting of the Minds
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Crash: SotA - Meeting of the Minds
Hi!
After many, many years, I am playing Wesnoth again. The SotA campaign whihc was added at some point in time after I last played the game. At the beginning of the Meeting of the Minds szenario, Wesnoth stops showing anything. Pressing random keys somehow got me to the next szenario (also once it crashed the game), but I would still like to know what happened in that szenario. Can someone tell me.
In the shell Wesnoth says
Maybe this has something to do with it. I would also appreciate a fix for that. I have Wesnoth 1.14.9 on Ubuntu 20.04.1 LTS.
Also, thanks for still mainting this great game.
Edit: Wait, I overlooked the reporting guidelines. I will amend my post in a few minutes.
Edit 2: Now I added the save and detailed version information. I could not reproduce an actual crash reliably. I will not recompile for debugging with for a probably very minor thing.
After many, many years, I am playing Wesnoth again. The SotA campaign whihc was added at some point in time after I last played the game. At the beginning of the Meeting of the Minds szenario, Wesnoth stops showing anything. Pressing random keys somehow got me to the next szenario (also once it crashed the game), but I would still like to know what happened in that szenario. Can someone tell me.
In the shell Wesnoth says
Code: Select all
Detected an image with bad dimensions: items/gold-coins.png: 60x37
It will not be masked, please use: 72x72
Code: Select all
Battle for Wesnoth v1.14.9
Started on Tue Feb 2 14:24:46 2021
Battle for Wesnoth 1.14.9
Library versions:
Boost: 1.71
OpenSSL/libcrypto: 1.1.1e-dev (runtime 1.1.1f)
Cairo: 1.16.0 (runtime 1.16.0)
Pango: 1.44.7 (runtime 1.44.7)
SDL: 2.0.10 (runtime 2.0.10)
SDL_image: 2.0.5 (runtime 2.0.5)
SDL_mixer: 2.0.4 (runtime 2.0.4)
SDL_ttf: 2.0.15 (runtime 2.0.15)
Optional features:
JPG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: yes
D-Bus notifications back end: yes
Edit: Wait, I overlooked the reporting guidelines. I will amend my post in a few minutes.
Edit 2: Now I added the save and detailed version information. I could not reproduce an actual crash reliably. I will not recompile for debugging with for a probably very minor thing.
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- SotA-Meeting of the Minds.gz
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- Pentarctagon
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Re: Crash: SotA - Meeting of the Minds
Most likely it's a known graphics bug that was fixed in 1.14.13, so you would need to update to that version.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Crash: SotA - Meeting of the Minds
PS: I realized that I had the Steam version installed anyway. Loaded the campaign and it worked fine.