Wesnoth Fauna
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Re: Wesnoth Fauna
I still wish you'd put back the middle tusker.
- MoonyDragon
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Re: Wesnoth Fauna
I feel the same way as vghetto. Advancements like these add a certain flavour to monster units and make them feel as 'real' as the units that the player recruits. This gives umc creators the option to use them in other ways than as generic monster units, similar to the Vampire Bat.
The middle tusker unit has good graphics, gives umc creators more options and allows for finer balancing - how come it was cut out?
The middle tusker unit has good graphics, gives umc creators more options and allows for finer balancing - how come it was cut out?
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Re: Wesnoth Fauna
It was cut out because not recycling portraits was one of the goals for 1.16, and also I'm not so sure about the good graphics. If there is a strong need for a beast with advancements, I guess I can reconsider, but the tusker doesn't seem like the best use of resources[*] for that. Maybe the best thing is just to rename these to boars.MoonyDragon wrote: ↑March 23rd, 2021, 5:46 pm I feel the same way as vghetto. Advancements like these add a certain flavour to monster units and make them feel as 'real' as the units that the player recruits. This gives umc creators the option to use them in other ways than as generic monster units, similar to the Vampire Bat.
The middle tusker unit has good graphics, gives umc creators more options and allows for finer balancing - how come it was cut out?
Since there were already three scorpion units, and the spider zombie didn't seem like a good fit, I am working on a scorpion zombie. Since there is a scorpion zombie, adding another scorpion is relatively simple. Possibly a scorpion advancement would be good, but "ancient scorpion" or something similar seems pretty lame.
[*] - "best use of resources" is subjective and includes my own willingness to work on something. If someone provides a decent portrait, I'll certainly reconsider.
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- Marximilian
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Re: Wesnoth Fauna
Hello I recently found some interesting sprites recently that has never been used and might make a fine addition to Wesnoth's fauna collection
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- The_Quixotic_King
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Re: Wesnoth Fauna
Mechanical made a black Pegasus sprite, I recolored it to be a normal Pegasus. He's absolutely huge, but it's here if you want it.
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Re: Wesnoth Fauna
Hah, I recognize those. The manticore could be something to work on, it could end up being either funny or creepy. Let's see if there is time. The cockatrice is another classic monster and has already shown up in Wesnoth, maybe it could be considered too (though the petrify ability might need rethinking).Marximilian wrote: ↑April 11th, 2021, 4:31 pm Hello I recently found some interesting sprites recently that has never been used and might make a fine addition to Wesnoth's fauna collection
Another classic, let's see if there is time. If cut & paste of the gryphon wings works, there might be. Makes me realize the regular horse got lost somewhere.The_Quixotic_King wrote: ↑April 12th, 2021, 1:36 pm Mechanical made a black Pegasus sprite, I recolored it to be a normal Pegasus. He's absolutely huge, but it's here if you want it.
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Re: Wesnoth Fauna
My suggestion would be to give ranged slow to the cockatrice, and the death animation "stones" the unit, then it crumbles. so mechanically the dead "aren't taking any slot on the board".doofus-01 wrote: ↑April 18th, 2021, 7:11 pm Hah, I recognize those. The manticore could be something to work on, it could end up being either funny or creepy. Let's see if there is time. The cockatrice is another classic monster and has already shown up in Wesnoth, maybe it could be considered too (though the petrify ability might need rethinking).
wish good luck with that I hope the gryphon works. as a note you can technically also make a "nightmare" if you make it black and give it dragon/drake wings. (thou nightmares usually have fire on the calves? but you can use the fire from other sources for it, like the goblin pillager animated fire)Another classic, let's see if there is time. If cut & paste of the gryphon wings works, there might be. Makes me realize the regular horse got lost somewhere.
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- Lord-Knightmare
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Re: Wesnoth Fauna
Hello, I was wondering if these can be added into the Fauna project.
They look really good, have animations and the artist is doofus-01. The units even have portraits.
They look really good, have animations and the artist is doofus-01. The units even have portraits.
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- LordBob
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Re: Wesnoth Fauna
I had missed that rock scorpion, but the shell is pretty rad. Love it !doofus-01 wrote: ↑March 29th, 2021, 1:14 am Since there were already three scorpion units, and the spider zombie didn't seem like a good fit, I am working on a scorpion zombie. Since there is a scorpion zombie, adding another scorpion is relatively simple. Possibly a scorpion advancement would be good, but "ancient scorpion" or something similar seems pretty lame.
You might want to reconsider the tail, though. Right now it looks like it was shrivelled as the result of an illness or hereditary defect, or a mad sorcerer tinkering with an otherwise healthy scorpion. The sudden contrast of this frail tube with the massive body gives off a grotesque impression that I don't dislike, however I might reserve it for artificial creatures or demonic creatures.
Alternately if you want to stick with that tail design, I would try to balance by making it longer with a more progressive transition from large body segments to the thin tail ones. Maybe the long thin tail is even a quirk of this particular species and mountain dwellers have nicknamed it the rat-tailed scorpion because of it. There's always a good story to tell somewhere
For the record, mental picture that I form when looking at the current scorpion. As I said, nothing wrong with it but it may not be the desired result. Such a creature could very well exist as a result of natural evolution, and maybe instead of injecting poison with a stinger it projects a toxic substance with a spray-gun tail that needs to be agile but doesn't necessarity reach very far. It's all up to you.
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Re: Wesnoth Fauna
Thanks, I could look at those, they might be a good option if we're running out of time and need something. I'm not completely sure they have the right perspective, but they wouldn't be the only ones.Lord-Knightmare wrote: ↑April 20th, 2021, 3:29 pm Hello, I was wondering if these can be added into the Fauna project.
They look really good, have animations and the artist is doofus-01. The units even have portraits.
I actually was thinking of a smaller, atrophied tail, somewhat inspired by a vinegaroon. But if the transition is too strange, I'll rework it. I'm also not thrilled with its right claw, it's too much in the plane. Fortunately, these can be fixed at any time (won't break compatibility), so I don't have to cram it in on a deadline, as long as the portrait is "good enough for now".LordBob wrote: ↑April 21st, 2021, 12:57 pm You might want to reconsider the tail, though. Right now it looks like it was shrivelled as the result of an illness or hereditary defect, or a mad sorcerer tinkering with an otherwise healthy scorpion. The sudden contrast of this frail tube with the massive body gives off a grotesque impression that I don't dislike, however I might reserve it for artificial creatures or demonic creatures.
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Re: Wesnoth Fauna
This is a bit cartoonish, but it's a simple unit and I'm using IPFs for variations (for now at least), so simple shading is convenient.
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- LordBob
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Re: Wesnoth Fauna
I had no idea these even existed. They're weird and a fun source of inspiration.
Yes, I do think the strangeness in the portrait boils down to the overall body/tail relation, but as you say any changes can wait.
Not much to say on the horse. Something about the position of the front right leg seems a bit off. More specifically in the lower half, unfortunately I'm not familiar enough with horse anatomy to put my finger on what it is exactly that disturbs me.
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- beetlenaut
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Re: Wesnoth Fauna
I agree that it looks a little off. It may be because a leg in that position usually bends backwards at the last joint just above the hoof.
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Re: Wesnoth Fauna
I edited the hoof, I'm not sure what the issue is (not really a horse expert either), so I'm not sure if it's an improvement. I added a couple other ones, done somewhat quickly, so they probably need revision.
I've also got a portrait for the Greater Seahorse, I suspect it also needs work but still think it's better than nothing.
EDIT: I should say, this is closed. More would be nice, but we're out of time.
I've also got a portrait for the Greater Seahorse, I suspect it also needs work but still think it's better than nothing.
EDIT: I should say, this is closed. More would be nice, but we're out of time.
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Re: [closed] Wesnoth Fauna
It would be nice if the internal name of the fire ant's fire attack is more descriptive for coding purposes. Maybe something like
I also noticed that the orcs fire crossbow or fire bow attack is simply called
Btw, thank you for changing the tusker id to boar. There wouldn't be a conflict now
name=fire breath
like the drakes. Currently it's just name=fire
.I also noticed that the orcs fire crossbow or fire bow attack is simply called
name=crossbow
or name=bow
Btw, thank you for changing the tusker id to boar. There wouldn't be a conflict now