Wesnoth 1.17.18 & Wesnoth's 20th anniversary

Announcements regarding Wesnoth and the Wesnoth Project.

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Pentarctagon
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Wesnoth 1.17.18 & Wesnoth's 20th anniversary

Post by Pentarctagon »

The newest release of the development series, Wesnoth 1.17.18, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.

The source code, Windows, and macOS packages are already available on the downloads page. You may also find packages for other platforms there as they become available.

Bear in mind that this is a development version — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases, otherwise Yechnagoth will eat your soul for dinner.

You may comment on this release in the forums.

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Additionally, I'm proud to announce that a few days ago Wesnoth turned 20 years old! Starting with version 0.1 tagged on June 18th 2003, Wesnoth has grown with the help of hundreds of volunteers continually improving all aspects of the game from its music and art to its engine functionality, game features, and balance. And while admittedly Wesnoth is no longer at the peak of its popularity, there are still many developers, translators, add-on authors, moderators, and members of the community helping to keep Wesnoth going strong. It was due to all your help that 1.16 was able to be released with significant improvements over 1.14, and 1.18 is looking to be even better with a variety of new features and refinements over 1.16. Thank you everyone for all your work, and here's to another 20 years of Wesnoth!

For anyone who wants to check out older versions of Wesnoth, versions going back to 1.0 are available on our SourceForge repository at https://sourceforge.net/projects/wesnoth/files/ for Windows and macOS (32-bit however). For those interested in going even further back, you can check out https://irydacea.me/blog/category/wesnoth-evolution/ where back in 2010 Iris took a look through Wesnoth versions 0.1, 0.2, and 0.3.
Last edited by Elvish_Hunter on June 30th, 2023, 10:05 am, edited 1 time in total.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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