I need help add terrains in new game versions to my Wesnoth 1.10 add-on
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I need help add terrains in new game versions to my Wesnoth 1.10 add-on
Hi everyone, english is not my native language so i'm sorry if i'm making any grammar mistake.
I need help add terrains like Aquatic Encampment and keep in new game versions to my old Wesnoth 1.10 add-on.
you might think why doesn't he simple play latest game version, my answer is i prefer wesnoth 1.10 because this version game code is simple enough that i can understand and edit it and units graphics is simple but beautiful, and i put a lot of time in creating my own add-on for 4p-A New Land which i can't port to new game versions.so...
is it possible?
if yes, i well be very grateful if someone can point me to a complete and simple guild or tell me what files i need to edit.
i search the forums and find some topics about add new terrains,i know i need to create and edit this files in my add-on:
I add this code to my add-on _main.cfg file:
I create a terrain folder and terrain.cfg file and add this code to terrain.cfg file:
I create a terrain-graphics.cfg file in terrain folder and add this code to terrain-graphics.cfg file:
i simple copy/paste any line with Cme and Kme, i don't understand this part at all.
and add terrains graphics to my add-on images/terrain/... folder
but i get macros error all the time.
is there any other file i need to add or edit in my add-on or i'm doing something wrong?
thanks
I need help add terrains like Aquatic Encampment and keep in new game versions to my old Wesnoth 1.10 add-on.
you might think why doesn't he simple play latest game version, my answer is i prefer wesnoth 1.10 because this version game code is simple enough that i can understand and edit it and units graphics is simple but beautiful, and i put a lot of time in creating my own add-on for 4p-A New Land which i can't port to new game versions.so...
is it possible?
if yes, i well be very grateful if someone can point me to a complete and simple guild or tell me what files i need to edit.
i search the forums and find some topics about add new terrains,i know i need to create and edit this files in my add-on:
I add this code to my add-on _main.cfg file:
Code: Select all
#ifdef EDITOR
[binary_path]
path=data/add-ons/DefaultPlus/
[/binary_path]
{./terrain/}
[editor_group]
id=NT
name= _"New Terrains"
icon=group_custom
[/editor_group]
#endif
Code: Select all
#include any terrain graphics macros you have first
{./terrain-graphics}
#
# Castles
#
[terrain_type]
symbol_image=castle/aquatic-camp/tile
id=aquatic_camp
name= _ "Encampment"
editor_name= _ "Aquatic Encampment"
string=Cme
aliasof=Ct,Wrt
submerge=0.3
unit_height_adjust=0
recruit_onto=yes
editor_group=NT
[/terrain_type]
#
# Keeps
#
[terrain_type]
symbol_image=castle/aquatic-camp/keep-tile
id=merman_campkeep
name= _ "Encampment Keep"
editor_name= _ "Aquatic Encampment Keep"
string=Kme
aliasof=Ct, Wrt
unit_height_adjust=2
recruit_onto=yes
recruit_from=yes
editor_group=NT
[/terrain_type]
Code: Select all
{NEW:OVERLAY (Cme) castle/aquatic-camp/reef FLAG=reef LAYER=-320}
#####################
# Aquatic camp
{NEW:CASTLEWALL (Kme,Cme) (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/aquatic-camp/castle}
{AQUATIC:CAMPS Kme Cme castle/aquatic-camp}
# 33% is an arbitrary magic number with which the transparency looks good
{NEW:GENERIC_CORNER_TRANSITION Cme (Cm,Km,Chw) -330 castle/aquatic-camp/reef masks/long "~O(33%)" FLAG=aquaticbasetrans}
{NEW:GENERIC_CORNER_TRANSITION Cm,Km,Chw (Cme) -321 castle/aquatic-castle/cobbles masks/long "~O(33%)" FLAG=aquaticbasetrans}
and add terrains graphics to my add-on images/terrain/... folder
but i get macros error all the time.
is there any other file i need to add or edit in my add-on or i'm doing something wrong?
thanks
Re: I need help add terrains in new game versions to my Wesnoth 1.10 add-on
The
NEW:OVERLAY
macro was itself added in 1.13.7, in commit 8fdf689681ce03edf7aea44f24981614ca49157f. Aquatic Camps were first added in 1.13.6, so there must be a simpler version of them in that first release.Re: I need help add terrains in new game versions to my Wesnoth 1.10 add-on
Thanks octalot
I'm going to take a look at the link and 1.13 version and search the forums a little more, see if i can make it work .
I'm going to take a look at the link and 1.13 version and search the forums a little more, see if i can make it work .