A Group in a War: 1.18 SP simple RPG campaign

Discussion and development of scenarios and campaigns for the game.

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tamanegi
Posts: 162
Joined: August 25th, 2014, 11:38 am
Location: Japan

Re: A Group in a War: 1.16 SP simple RPG campaign

Post by tamanegi »

Hello dahaka.
Is my only option to keep roaming the Field and grinding fights with random troops to gain fame and experience?
Yes, unfortunately. You need 351 fame and need to win the battle without the help of the general.
If you already captured all the villages and small outpost, you may have enough force to win the battle.
Maybe 2-3 units could be added. I don't think you need so many extra high level units.
(If your elf is still level 1, you should try to advance her.)

Good luck.

# 15 units (including some low level units) may be enough, but I'm not sure. I lost my test play data...
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
User avatar
tamanegi
Posts: 162
Joined: August 25th, 2014, 11:38 am
Location: Japan

Re: A Group in a War: 1.16 SP simple RPG campaign

Post by tamanegi »

Version 0.3.0, 1.18 port uploaded to the addon server.

- 1.18 port
- add new naga units
- fix some dune units
- bugfix: status of village/outpost guard will be kept after the battle
- changes internal mechanism of hp/maxhp of a troop
- add achievements (one is bit difficult, others are not difficult)
- modify behaviour counting formula
- fix minor typos
- add a new mission to get fame somewhat swiftly
- issue warning at the main outpost when food is in short supply

(edit: Mar 3) version 0.3.0a uploaded. One of achievements (not a difficult one) is set hidden.
(edit: Mar 22) version 0.3.0b uploaded. You couldn't retreat from the battle... fixed.
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
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