Campaign Hardcoreifier (1.16,1.18)

Discussion and development of scenarios and campaigns for the game.

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ForestDragon
Posts: 1771
Joined: March 6th, 2014, 1:32 pm
Location: Ukraine

Campaign Hardcoreifier (1.16,1.18)

Post by ForestDragon »

Are you an experienced player? Do you want to play with other mods while still keeping the gameplay challenging? Do you want to turn one of your favorite beginner campaigns into an expert campaign? Do you want to fight lvl5 orc grunts? If you answered yes to any of the above questions, this mod is just what you need!

This mod makes campaigns harder by making enemies stronger (more HP, damage and/or movement), and get stronger after every scenario (except non-combat or cutscene sceanario). When their stat bonuses are high enough, their level also increases to reflect their increased stats.

The mod is highly configurable, you can control how strong the enemies are at start, and how quickly they get stronger. You can even have only some random enemies get stronger and most enemies stay at normal strength (the default settings are pretty tame, but higher values are much more brutal)

Intended to be used alongside mods that make the game easier (stuff like leader magic mod, xp mod, etc.)

WARNING: Depending on your settings, may make campaigns impossible to beat. It is up to you to configure your modlist and mod settings to make the campaigns still doable.
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My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
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