Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

Discussion and development of scenarios and campaigns for the game.

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Heindal
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Joined: August 11th, 2011, 9:25 pm
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Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

Post by Heindal »

Hej guys,

I made an update for the add-on to merge it to 1.18.

I fixed aggression, corrected smaller typos and changed pictures, which was necessary for version 1.18, which broke most pictures in my other campaigns.
Furthermore the new version contains a unit called 'Dwarvish Miner', so I had to rename it.

I added some basic statistic, a tavern where you can drink a beer and think about your past adventures, as well as the option to hire living miners, either directly at Joanna or in the tavern. You do not need to activate the first word of death, living miners don't require that upgrade. I also edited the dialogue questioning the whole undead miner thing, leaving it to the player he decide to hire undeads and becoming a dark dwarf, dwarfenmancer, necrodwarf or whatever. You can however combine both, living miners and undead miners as you like. Cost increase for the hiring of miners has been reduced.

Maybe I will add an attack animation later, but so far I'm done.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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