2. The Escape Tunnel

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2. The Escape Tunnel

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(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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Xindage
Posts: 34
Joined: August 2nd, 2018, 12:56 am
Location: Brazil

Re: 2. The Escape Tunnel

Post by Xindage »

(1) What difficulty levels and game versions have you played the scenario on?
1.18.0 - Incursion - Biased RNG
146 Starting Gold.
(2) How difficult did you find the scenario? (1-10)
2 This was very easy.
(3) How clear did you find the scenario objectives?
It is clear, no issues here.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Seems kinda of acceptable, since we are in rush to escape I can agree with Dacyn pov.
(5) What were your major challenges in meeting the objectives of the scenario?
Nothing.
(6) How fun do you think the scenario is? (1-10)
6 1 Bonus point for the surprise undead pursuit.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think its good as it is now, see 8.
(8) Replay/Other notes.
Ok taking as base my previous review of the old version this one seems better, it's not frustrating like it was previously so its a big plus.
Also dealing with the troll could be a little dangerous but mages just melt him, i think that is what makes it easy at the most.
This replay has a major restart at the last turn, because I was dump and I forget to take both the collectibles.
Also ignore the fact of my suicide HI against the undead, I thought I could "delay" they from progressing inside, heh that back fired completely, RIP Tiran.
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Vendrick
Posts: 6
Joined: February 18th, 2024, 4:12 pm

Re: 2. The Escape Tunnel

Post by Vendrick »

(1) Invasion, 1.18
(2) Diffculty probably depends completely on veterans from S1, but not high
(3) Clear
(4) Dacyn in particular continues to be well characterised
(5) Mostly just a case of avoiding getting stuck in a chokepoint with trolls and dwarf fodder
(6) 6
(7) Another solid improvement on the original. I like the cleared shroud trail - it makes navigating the scenario the first time easier. Probably could have played this scenario better but it doesn't really matter either way. Splitting Gweddry from the others didn't really speed things up, the rocklobber was killed by the Dwarves after deciding to melee the fearless shock trooper(?) and I advanced the quick, resilient mage to a red mage to improve the odds of getting Dacyn the Troll leader kill but I'm not sure it was worth it.
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