3. An Unexpected Appearance

Feedback for the mainline campaign Eastern Invasion.

Moderator: Forum Moderators

Post Reply
User avatar
Content Feedback
Battle for Wesnoth
Location: Wesnoth.org
Contact:

3. An Unexpected Appearance

Post by Content Feedback »

(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Mainline Campaigns: Scenario FeedbackDevelopment & Overall Feedback
User-made Add-ons: Feedback
Xindage
Posts: 34
Joined: August 2nd, 2018, 12:56 am
Location: Brazil

Re: 3. An Unexpected Appearance

Post by Xindage »

(1) What difficulty levels and game versions have you played the scenario on?
1.18.0 - Incursion - Biased RNG
208 Starting Gold.
(2) How difficult did you find the scenario? (1-10)
2 Laughable.
(3) How clear did you find the scenario objectives?
Great, Mentioning the next difficult of your choices is a really good touch.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Its fine. seems kinda plain but still fine.
At least the dialogue between the enemies at me on both endings are nice.
(5) What were your major challenges in meeting the objectives of the scenario?
Trying to have both opponents at my grasp at the same time, I've lost a fencer because it.
(6) How fun do you think the scenario is? (1-10)
7.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think we need more enemies, just a little.
And maybe allowing us to be able to kill both enemies and choose the way later like in Hott?
(8) Replay/Other notes.
Just to mention again I did both mission at once but only who dies first can lock me on the path, this way I can play both later, here I have the save that you guys can load as replay instead, so it'll stop before either of these 2 actions bellow.
Awyr Bowman - Deliver the final blow with short knife at Mal-Skraat (Next, An Elven Interlude)
Dacyn White mage - Deliver the final blow with light beam at Mal-Kallat (Next, Ill Humours)

Now about the replay, I just recalled my veteran unis and recruit some new ones, and set 2 forces to each side while I send a fencer to grab some of the farthest houses, my mages did a easy work from blue troops while I slowly progresses into purple territory with a mixed army.

There's a small lua error that appears on the log if Dacyn dies, it mentions that the scenario ending happened twice or something like this.
Attachments
EI-An Unexpected Appearance Turn 12.gz
(57.54 KiB) Downloaded 22 times
Vendrick
Posts: 7
Joined: February 18th, 2024, 4:12 pm

Re: 3. An Unexpected Appearance

Post by Vendrick »

(1) Invasion, 1.18
(2) 3
(3) Clear
(4) The Necromancers leaving the Dark Adept to die (I believe in the original also) is fun.
(5) The ghosts and bats aren't very much of a challenge but the scenario would be annoying if they were
(6) 6
(7) Very easy scenario. Your units automatically hit the Dark Adept and giving Gweddry the radiant quiver gets a turn 1 kill with no damage. I misplayed at the end - I should have waited to see if my units killed the Necromancer before moving the damaged mage. In retrospect for the campaign, I should have taken the opportunity to recruit a second keep (with at least one archer) to get some experience fighting the other necromancer's units because a lot of the upcoming scenarios are very restrictive on recruiting and I already had enough surplus gold for the next scenario.
The difficulty labels for branching paths are a good idea.
Attachments
EI-An Unexpected Appearance replay 20240407-134809.gz
(34.15 KiB) Not downloaded yet
Post Reply