Ageless Era - Current Version: 4.33

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IPS
Posts: 1292
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Ageless Era - Current Version: 4.33

Post by IPS »

btw Temuchin Khan I'd recommend you to take a time to view the Ageless version of imperial era units as many things are different from the original project because certain things were too abusable in XP mod / orocia shrine upgrade (like Legionaries shield + pilum attacks with extra strikes, particularly if BOTH attacks have SLOWS special and with extra strikes unit is most likely to use this attack always in retaliation) , which was pretty overpowered that pilum dealt as much damage as a lv1 archer strike...) , as well some lv3 late game Sidhe got flat defense of 50% because it was required to make them to not underperfom this much to even default (as well of a important XP reductions to some units).

Lastly, in 2024 we got more resources to nerf stuff like pilum attack being too powerful... for example the attack could be changed to 6-1 and be still a +slowing attack if for example it has a cons of -10% accuracy modifier, which would make it a GREAT attack if fighting on flat, but being terrible if something at very high defense uses a ranged attack againist legionaries. This would also fix lv2 legionaries to not be absurdly too OP in flat terrain which is most common terrain tile in the game , and finally allowing them to have either less cold weakness (which it was massive in Laviginian legionaries) OR at having more HP in lv2-lv3 and to not be massively OP in flat.

I still remember very old times which altering flat defense was something very uncommon and still a powerful feature that been used to buff some Ageless units that without this bonus, they would not have any unique feature and still low stats.

As well as the accuracy/parry stat exists, which can be used to buff/nerf things in convenience. In 1.18 elvish champion only gains +1 strike (to 8-5) in comparation of lv2 hero but gains +10% accuracy on their melee attacks , meaning they miss less often while taking a while to deal their full damage.
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
User avatar
IPS
Posts: 1292
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Ageless Era - Current Version: 4.33

Post by IPS »

Commenting that the first confirmed wave of changes been officially added, which will occur in the next release, still there are some points I would like to listen an opionion about certain things.

But in short in case you don't want to view each exact detail of all changes, can mention a short list of changes in each faction.

AE - Dark Legion / Stronger riders (lv2/lv3) , minor buffs in some other places.
AE - Deep Elves / HP increases and XP reductions (both buffs)
AE - Frozen / Minor buffs
AE - Steelhive / Recon rework , minor buffs in very secondary units
AE - Yokai / Healing Leshis HP increase, higher XP for lv1 swarms

Archaic - Despair / Minor damage buffs , very moderate XP reductions
Archaic - Kthon / Ranged units rework (toads/ducks) , they will now be debuffers (-5% physical res and cold/fire if duck or toad)
Archaic - Menagenerie / Arcane performance big buff, some XP decreases, more extras
Archaic - Phantom / Archers fewe XP and stronger secondary ranged damage, minor buffs in somewhere
Archaic - Primeval / Minor XP adjustment (both increases and decreases) , few buffs
Archaic - South Seas / some HP increases and XP decreases (buffs)
Archaic - Ukians / XP reductions around multiple units, lv2/lv3 no commander fighters buffs , lv3/lv4 commander nerfs

BEEM - Wood Warriors / A pair of XP redutions

EFM - Dalefolk / Buffs around all non Channeler lines
EFM - Darklanders / XP reductions at most
EFM - Freemen / XP decreases, fix inconsistencies in lv2 to lv3 upgrades, kept the crazy but fun things in adventurer : )
EFM - Highlanders / Lv1/Lv2 decreases, standarized AMLA XPs
EFM - Imperlists / Lv1/Lv2 decreases, standarized AMLA XPs
EFM - Pygmies / Buffs split around non-witches lines
EFM - Sea States / Lv1/Lv2 decreases, standarized AMLA XPs at most
EFM - Whites / XP decreases , Scout & Warden line buffs in lv+2 , AMLA XP standarize


Changes in detail
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Other stuff
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Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
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