Server stability?
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I had that too yesterday. First it told me I had disconnected (but I replaced myself with a local player) and then it just went ominously quiet for about 10 minutes.
Reconnecting to the server under a different name I could observe my original game and I guess the server must have timed it out eventually.
Something slightly odd going on which wasn't obviously happening pre-upgrade.
Reconnecting to the server under a different name I could observe my original game and I guess the server must have timed it out eventually.
Something slightly odd going on which wasn't obviously happening pre-upgrade.
js138 wrote:I had that too yesterday. First it told me I had disconnected (but I replaced myself with a local player) and then it just went ominously quiet for about 10 minutes.
Reconnecting to the server under a different name I could observe my original game and I guess the server must have timed it out eventually.
Something slightly odd going on which wasn't obviously happening pre-upgrade.
I saw that happen pre upgrade,... I think it was happening.... although happened to me only once(which might have something to do with that I host games rarely). ALthough, post-upgrade it seemed to happen a few more times.
In 2/3 games I played there were (many) out of sync errors. In the one I hosted, I saw no obvious bugs, but in the one I didn't, I saw enemy units attacking each other, units w/ 0 hp not dying, and, of course, the same thing happening for the host.
Second game's save is attached.
Second game's save is attached.
- Attachments
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- Hexcake_Turn_10.txt
- the last out-of-sync error save I made for second game
- (90.71 KiB) Downloaded 359 times
2B |! 2B = 3F