Demo era for custom units and graphics

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scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Demo era for custom units and graphics

Post by scott »

I made a test era that demonstrates one way to include custom units and graphics for use with multiplayer. I will put it up on the campaign server so please test it and see if it works.

Just for fun, the custom units/graphics I picked to test out allowed me to split the Knalgan alliance. :)

When this test is over, I will try do the same thing with single maps playable in any era (since at least one person has expressed desire to do this). If there are other needs you as a mapmaker or MP scenario designer have, just let me know and I'll try to work something out.

PS I'm not 100% sure it will work with 0.9.0 (due to the new translations syntax) - it works with 0.9.1cvs and up.
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yoni
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Post by yoni »

it is awesome!



Here are some more units:







also download scotts from the server. but replace the era, and add the units.
Attachments
Default2_MP_era.cfg
(424 Bytes) Downloaded 381 times
elod.cfg
(2.07 KiB) Downloaded 657 times
de-lord-of-de-bobs.cfg
my friend made him, not me!
(1.41 KiB) Downloaded 632 times
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yoni
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Location: The boarder of life and death

Post by yoni »

btw, it works on 0.9.0
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scott
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Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Can I assume the custom units worked for you?

Separating the Knalgans was just for kicks. If people really want an era like this, I can keep it up. However, right now I'm more interested in the technical aspects.

21-5 melee and 9-9 ranged? Who wouldn't pick the Lord of the Bobs?
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Disto
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Location: Cambridge, UK

Post by Disto »

Have you used shadow's Axethrower or Runemaster.
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Food or Wesnoth? I'll have Wesnoth
scott
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Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Yes and no. Try it and see.
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yoni
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Post by yoni »

they just for fun, not intended for pvp games, i just madde them 'cause i was bored, and notice they are lv 7.





Btw, yes, they do work.

Do they work for you?
Many people want to see what it is like to die, but no one wants to die.
-Anonymous
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yoni
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Location: The boarder of life and death

Post by yoni »

code error:

Code: Select all

[multiplayer_side]
	id=Criminals
	name={MENU_IMG_TXT "neutral-bandit.png" (_"Criminals")}
	type=Bandit
	leader=Rogue,Trapper,Bandit,Shadow Mage,bob,
	recruit=Thief,Poacher,Footpad,Thug,Rogue Mage,Henchman,Brigand
	music="wesnoth-7.ogg"
	terrain_liked=f
		[ai]
		recruitment_pattern=scout,fighter,fighter,archer
		[/ai]
[/multiplayer_side]
[color=darkred]
######## ####### ####### ###### ########
[/color]

[multiplayer_side]
	id=Loyalists
	name={MENU_IMG_TXT "human-lieutenant.png" _"Loyalists"}
	type=Lieutenant
	leader=Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage,
	recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter
	music="wesnoth-2.ogg"
	terrain_liked=gcs
		[ai]
		recruitment_pattern=scout,fighter,fighter,fighter,archer
		[/ai] 
[/multiplayer_side]

It worked when i removed the part in red and the extra spaces.

--Yoni
Many people want to see what it is like to die, but no one wants to die.
-Anonymous
P.S. go to http://members.cox.net/yonibr/
yoni
Posts: 75
Joined: September 9th, 2004, 10:42 pm
Location: The boarder of life and death

Post by yoni »

sorry



it is the part that sais [ color=darkred ] [ /color ]
Many people want to see what it is like to die, but no one wants to die.
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P.S. go to http://members.cox.net/yonibr/
yoni
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Location: The boarder of life and death

Post by yoni »

disto, shadow's axthrower and runemaster are only supposed to be pictures, right.[/img]
Many people want to see what it is like to die, but no one wants to die.
-Anonymous
P.S. go to http://members.cox.net/yonibr/
scott
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Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

What was the error, and what version of the game are you using? Should ###### ####### give a WML error? I don't think it should, so the fact that it does could be a bug.
Hope springs eternal.
Wesnoth acronym guide.
yoni
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Joined: September 9th, 2004, 10:42 pm
Location: The boarder of life and death

Post by yoni »

0.9.0 mac 0sx.
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Disto
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Joined: November 1st, 2004, 7:40 pm
Location: Cambridge, UK

Post by Disto »

Have you used my Horse Archer?

Btw i have 0.8.9 and also i haven't played for ages...

http://www.wesnoth.org/forum/download.php?id=565
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth
scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

No, I only split the Knalgans and gave them the axethrower. It was fun. Like I said, if people want to make a "player's choice" era, I can do it with this one or someone else can take the reins. I would like to mostly ferret out the problems with getting custom units and pics onto someone's computer and having the game recognize them in multiplayer.
Hope springs eternal.
Wesnoth acronym guide.
scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

yoni wrote:0.9.0 mac 0sx.
Alright, let me know if you get the same thing under 0.9.1. It's possible the bug was fixed already.
Hope springs eternal.
Wesnoth acronym guide.
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