Elf Portrait art thread: Archer by Ranger M
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
This is off-topic here, but I could actually really use one of these.Jetryl wrote: in a "I am delfador the great, prepare to die!" sense.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
thanks to Jetryl's edit, I'll try to go about changing things--It helps to see what you need to emulate...
I have no problem with redoing the picture, and using existing one solely as tutorial--If I do it again, I can put the nose on right in the beginning , and not have weird flare--The reason I didn't know the extent of it was my computer seems darker screened than others.
Sorry, I've not been working on this stuff, got side-tracked by a funky stech I started that looks like it might make a good curse icon, so I've been fiddling around with it.
I have no problem with redoing the picture, and using existing one solely as tutorial--If I do it again, I can put the nose on right in the beginning , and not have weird flare--The reason I didn't know the extent of it was my computer seems darker screened than others.
Sorry, I've not been working on this stuff, got side-tracked by a funky stech I started that looks like it might make a good curse icon, so I've been fiddling around with it.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Anti-aliasing, and *more* anti-aliasing.
If you keep your layers, such things become much easier to "tone down" if necessary.Thrawn wrote:and not have weird flare--The reason I didn't know the extent of it was my computer seems darker screened than others.
On another note, I've had another look at Jetryl's edit of the druid, and he's not just doing a little anti-aliasing, he's doing *lots* of it. Here's a detailed shot of three versions of one small area, blown up sans interpolation to 400% so you can see the individual pixels. In the original, the pleats and wrinkles in the skirt were not anti-aliased. My edit looked for places where there was a significant jump, e.g., from #1aa53a to #1ed646 (top edge of the diagonal pleat coming down from the top left toward the middle of the sample), and introduced one pixel's worth of an intermediate shade. This is more anti-aliasing than it had, but look at what Jetryl did in the same place. There are at least two levels of intermediate shades there in his version, as if he anti-aliased once and then went back and anti-aliased his anti-aliasing. In places there's a third level, even. (Probably he used a tool or filter that did it all at once, but nevermind that; it's the effect that's interesting.) He also gave the pleat a top side, and shaded/anti-aliased that similarly. He did this same thing everywhere on the whole image, not just in places. You can zoom in anywhere on his version, and it's like that. Zoomed in like that, looking at all those levels of AA, I would have thought it would look blurry, but zoomed out, it just looks good.
I'm gonna remember this. It's not so noticeable when you look at his original work, because, well, you just figure it looks good because he drew it and he's good. But set side-by-side like this, specific aspects of his technique are apparent.
- Attachments
-
- Top of the skirt with no anti-aliasing, some anti-aliasing, and what Jetryl did.
- anti-aliasing-detail.png (7 KiB) Viewed 3941 times
Re: Anti-aliasing, and *more* anti-aliasing.
All I used was the brush tool. Painted at the 205x205 res he provided it in, and used a plain, circular brush, of diameter 1-3px, with hardness at 100%. All of this was in a single layer, overlaid on the drawing below. I did the color adjustments with a hue-saturation adjustment layer applied to everything, but that didn't have anything to do with the anti-aliasing.jonadab wrote:(Probably he used a tool or filter that did it all at once, but nevermind that; it's the effect that's interesting.)
To anti-alias Thrawn's drawing, I basically painted over most of it. Certainly all of the lineart, and also some of the color-fill areas.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Anti-aliasing, and *more* anti-aliasing.
yeah, brush tool makes antialiasing so much easier, everything in my portraits is done with it. The lines just look so much smoother immeditely (although a quick zoomed in touch up helps too). I usually use a 1px brush for lines, and then something higher (as big as I can get) for filling, and between 1-5 for details.Jetryl wrote:All I used was the brush tool. Painted at the 205x205 res he provided it in, and used a plain, circular brush, of diameter 1-3px, with hardness at 100%. All of this was in a single layer, overlaid on the drawing below. I did the color adjustments with a hue-saturation adjustment layer applied to everything, but that didn't have anything to do with the anti-aliasing.
Re: Anti-aliasing, and *more* anti-aliasing.
Heh. Curiously enough, this was one thing I wanted to mention to Thrawn. This specific thing, you are doing correctly. Some of your lines might be a little wiggly, which just comes from human hands shaking as they do, but you are doing pretty much everything else related to creating your lines in the correct manner.Ranger M wrote:yeah, brush tool makes antialiasing so much easier, everything in my portraits is done with it. The lines just look so much smoother immeditely (although a quick zoomed in touch up helps too). I usually use a 1px brush for lines, and then something higher (as big as I can get) for filling, and between 1-5 for details.
The shakiness can be alleviated by either using vector tools to make the lines, or drawing at a higher resolution than the final size (suggested to be at least 3x). I've done a bit of both - Li'sar was "inked" with vector lines, and Konrad was "inked" with the brush tool. Some of my old ones were inked with real, physical ink, but that can eat a lot of time, and doesn't look as good as the digital variety, IMO. If you do physically ink the drawing, you'd need to touch it up with the brush tool on the computer anyways.
The vector graphics discussion was split into a new topic in this forum. - mod
Play Frogatto & Friends - a finished, open-source adventure game!
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
new thing, shaman--like the mage, done on comp, with layers, and beginning simple to get techinque.
EDIT: I think it is done now...
I know it not other style already in game, but as thats the only elf portrait, I see no need to follow exactly...
EDIT: I think it is done now...
I know it not other style already in game, but as thats the only elf portrait, I see no need to follow exactly...
- Attachments
-
- shaman.png (22.51 KiB) Viewed 3680 times
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
First, please make a better nose.
And the image looks...uhm... kind of robotic, not lively.
I know that my criticism is not constructive, and I´m not good at beeing it. But I think you can sustain that, and I only want to say what you can improve, IMO.
And the image looks...uhm... kind of robotic, not lively.
I know that my criticism is not constructive, and I´m not good at beeing it. But I think you can sustain that, and I only want to say what you can improve, IMO.
First read, then think. Read again, think again. And then post!
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
I'm not sure how to make it "lively--the pose has almost no action, but thats becasue it's a lvl. 1 rather meek seeming unit...
I've fixed the nose and ears--ish
I've fixed the nose and ears--ish
- Attachments
-
- shaman.png (23.76 KiB) Viewed 3488 times
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
1. OUtlining the nose makes it look worse...toms wrote:Don´t be afraid of outlining the nose.
She´s looking so sad...Why? Because she is not centered in the portrait?
And the buckle looks...a bit odd.
That´s enough for the moment.
2. Symetry is for heathens...
3. The buckle is a clasp, and its hemispherical, which is why it goes out some, which is why it has the circle of shine, deep shadow...
I've fixed point two, and added some more shadow to nose, more defined
mre critique is fine, I thrive on it
- Attachments
-
- shaman.png (23.82 KiB) Viewed 3485 times
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
/me grabs Thrawn, shakes vigorously... Yells:
"You're still not antialiasing those!"
I ... really don't know how I can explain that more clearly. You *have* to do that. Let's review the checklist.
• Use the brush tool, never the pencil tool.
• Set the interpolation method in the preferences to "Cubic"
• if it ever asks for interpolation on any image operation (like scaling), set that to cubic
And as a general suggestion, draw your images at something considerably higher than the final resolution you're drawing at, and scale down a final copy when you're done.
I feel as though I have made myself clear on this point. Several times.
If you don't do this, these images will never be good enough for us to put in-game.
"You're still not antialiasing those!"
I ... really don't know how I can explain that more clearly. You *have* to do that. Let's review the checklist.
• Use the brush tool, never the pencil tool.
• Set the interpolation method in the preferences to "Cubic"
• if it ever asks for interpolation on any image operation (like scaling), set that to cubic
And as a general suggestion, draw your images at something considerably higher than the final resolution you're drawing at, and scale down a final copy when you're done.
I feel as though I have made myself clear on this point. Several times.
If you don't do this, these images will never be good enough for us to put in-game.