BfW 0.7.6 crash when trying to save a game
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
-
- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
BfW 0.7.6 crash when trying to save a game
BfW quits each time I try to save a game, whether from a new campaign or a previously saved game. I tried both ctrl-S and clicking on the menu to select "save" and got the same results. It's with the new 0.7.6 compiled by Sithrandel. I believ it is specific to Mac OSX but I don't know if other Mac user have noticed that yet.
I''m using an emac G4 with system 10.2.8
I''m using an emac G4 with system 10.2.8
Never tell a dwarf that he shortchanged you!
-
- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
Re: BfW 0.7.6 crash when trying to save a game
Yep, absolutely the same; PowerMac QS 1.467, Mac OS 10.2.8.Christophe33 wrote:BfW quits each time I try to save a game, whether from a new campaign or a previously saved game. I tried both ctrl-S and clicking on the menu to select "save" and got the same results. It's with the new 0.7.6 compiled by Sithrandel. I believ it is specific to Mac OSX but I don't know if other Mac user have noticed that yet.
I''m using an emac G4 with system 10.2.8
No way around it. Appears to autosave OK, but no manual saves.
Ouch!
-
- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
Mac OS problems
It appears to go deeper than that - also completely crashed on a 'you have failed' event, following death of Delfador.
No kernel panic involved, some graphics garbage across lower screen plus pink upper screen momentarilly, program then quit.
No kernel panic involved, some graphics garbage across lower screen plus pink upper screen momentarilly, program then quit.
-
- Posts: 537
- Joined: September 15th, 2003, 2:54 pm
- Location: Sheffield (UK)
- Contact:
Ouch... I didn't check the binary fully. If I did that it would delay releasing it by quite a while :-S
This doesn't sound like a nice bug at all. I still need to do some further compiler updates on the compile machine so perhaps it will vanish then (hopes desperately).
I shall certainly look into it. It seems easily replicable so should be fairly easy to track down.
This doesn't sound like a nice bug at all. I still need to do some further compiler updates on the compile machine so perhaps it will vanish then (hopes desperately).
I shall certainly look into it. It seems easily replicable so should be fairly easy to track down.
-
- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
-
- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
-
- Posts: 537
- Joined: September 15th, 2003, 2:54 pm
- Location: Sheffield (UK)
- Contact:
The latest version of the editor is at:
http://www.fairydreams.co.uk/editor.dmg
Could you please try it and see how that works. It should now feature campaign export, but if it crashes that is no good.
I think there might be some compiler issues as I had just upgraded the compiler. I'll check this out tomorrow.
http://www.fairydreams.co.uk/editor.dmg
Could you please try it and see how that works. It should now feature campaign export, but if it crashes that is no good.
I think there might be some compiler issues as I had just upgraded the compiler. I'll check this out tomorrow.
-
- Posts: 86
- Joined: May 9th, 2004, 1:24 pm
- Location: Rome, Italy
Re: Mac OS problems
Star Gazer wrote:It appears to go deeper than that - also completely crashed on a 'you have failed' event, following death of Delfador.
On MacOS X 10.2.7 same crashes as described by the others but BfW crashes always as well on the successful end of a scenario "the elves besieged"; never came farther than that
The machine is a pb alu 15 @1,25 GHz, 512 Mb Ram
Ciao
Kristian
End of success crash
I am getting the same bug. Once I successfully finish the first mission on the first scenerio it crashes. Running Mac OSx 10.2.8. and the latest build of the game.
Seen some suggestions on how to work around it on other list but I am afraid I am not that much of a power user and am not sure what to do if I am not building the game myself and just running it from the icon.
C-
Seen some suggestions on how to work around it on other list but I am afraid I am not that much of a power user and am not sure what to do if I am not building the game myself and just running it from the icon.
C-
-
- Moderator Emeritus
- Posts: 2232
- Joined: March 26th, 2004, 10:58 pm
- Location: New York, New York
Err... now the editor won't even run. It asks me to run it in the same folder as Battle for Wesnoth (even though I already am), then crashes.Sithrandel wrote:The latest version of the editor is at:
http://www.fairydreams.co.uk/editor.dmg
Could you please try it and see how that works. It should now feature campaign export, but if it crashes that is no good.
I think there might be some compiler issues as I had just upgraded the compiler. I'll check this out tomorrow.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
-
- Posts: 537
- Joined: September 15th, 2003, 2:54 pm
- Location: Sheffield (UK)
- Contact:
I'm on 10.3.3 and everything is fine. The editor included in the wesnoth.org copy of 0.7.6 crashed on launch, but the new one was fine when I moved it to the same directory as BfW. The game itself has not given me any problems. Is there an incompatibility being missed in Interface Builder? That's where I remember most incompatibilities being found, though that may have been specific to OS 9.
-
- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
Oh dear, I wondered about that when I saw that the dev files were to be built in XCode.Sithrandel wrote:On 10.3.3 load / save works for me.
Does anyone have any load / save crashes on 10.3.3 or only on 10.2.8?
Sadly when I have to move to XCode I had to ditch my 10.2.8 system
I do hope it is retrievable, otherwise all we poor mortals still using Jaguar are going to miss out on future builds.