New Scenario: The Wesbowl
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Ok. Just a possible clue -- I think that both times it went out of sync after a unit was killed. I'm not sure, but it should be easy enough to test whether that's a factor.Dave wrote:Hmm...it should already be usable over a network. If the game is going out of sync, then that's a bug. I will have to test it.
Daniel
IMO the objectives should be changed. Here is what I would put:
This would avoid ambiguity as the current objectives could be interpreted as meaning that the first player to score wins.Objectives:
Victory:
@Have more points at the end of the game than your opponent.
Defeat:
#Opponent has more points at the end of the game than you.
Rules of Wesbowl:
@Whenever a unit without a ball moves onto a hex containing a ball, the unit picks up the ball.
@Whenever a unit with a ball moves, it can choose to pass the ball to any unit next to it.
@Whenever a unit with a ball moves into an endzone, the team of the opposite endzone scores 1 point. The ball is then moved to the starting position for that team.
@Whenever a unit is seriously injured (0 HP), it is magically teleported to its team's endzone, recieves a -25% HP and movement injury, and is restored to maximum HP. If the unit had a ball, the ball drops to the hex the unit was standing in.
KISS- keep it simple, stupid
When reading the above quote from TWP, keep in mind the words of Antoine de Saint-Exupéry: "Language is the source of misunderstandings."
When reading the above quote from TWP, keep in mind the words of Antoine de Saint-Exupéry: "Language is the source of misunderstandings."